Prowling Nightstalker
Masters Edition IV — common
Creature — Nightstalker
Sets Prowling Nightstalker has been printed in:
Masters Edition IV — common
Creature — Nightstalker
Sets Prowling Nightstalker has been printed in:
Creature — Vampire (4/4)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Creature — Zombie (2/3)
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)
Other Zombies have ": Regenerate this permanent."
Creature — Zombie (3/4)
At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains ": Remove a paralyzation counter from this creature."
Creature — Zombie (2/3)
Whenever Lim-Dûl's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn.
Creature — Beast (2/4)
As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.
Creature — Spirit (3/2)
Flying
When Foul Spirit enters the battlefield, sacrifice a land.
Creature — Efreet (3/3)
Flying
At the beginning of your upkeep, sacrifice Junún Efreet unless you pay .
Creature — Zombie (2/2)
At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.
Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.
Creature — Spirit (1/1)
: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
Creature — Human Knight (2/2)
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Artifact Creature — Bird (0/4)
Flying
Clockwork Avian enters the battlefield with four +1/+0 counters on it.
At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate only during your upkeep.
Artifact Creature — Insect (0/3)
Clockwork Swarm enters the battlefield with four +1/+0 counters on it.
Clockwork Swarm can't be blocked by Walls.
At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate only during your upkeep.
Creature — Cat Warrior (2/3)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Artifact Creature — Juggernaut (5/3)
Juggernaut attacks each combat if able.
Juggernaut can't be blocked by Walls.
Creature — Human Rogue (2/2)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
, : Unless an opponent pays , gain control of target artifact for as long as Scarwood Bandits remains on the battlefield.
Creature — Human (2/5)
As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.
Creature — Ox (3/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Artifact Creature — Bird Construct (2/1)
Flying
Aesthir Glider can't block.
Creature — Spirit (3/1)
Flying
Cloud Spirit can block only creatures with flying.
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