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Radjan Spirit (Masters Edition IV)

Radjan Spirit

Masters Edition IV — uncommon

Creature — Spirit

Radjan Spirit (Masters Edition IV)

Rating:

0.35/10

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Cards like Radjan Spirit in Masters Edition IV:

Scarwood Bandits

Scarwood Bandits

Creature — Human Rogue (2/2)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
, : Unless an opponent pays , gain control of target artifact for as long as Scarwood Bandits remains on the battlefield.

1.4 /10
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Elite Cat Warrior

Elite Cat Warrior

Creature — Cat Warrior (2/3)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

2 /10
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Ironhoof Ox

Ironhoof Ox

Creature — Ox (4/4)

Ironhoof Ox can't be blocked by more than one creature.

0.3 /10
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Wild Ox

Wild Ox

Creature — Ox (3/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

0.6 /10
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Argothian Treefolk

Argothian Treefolk

Creature — Treefolk (3/5)

Prevent all damage that would be dealt to Argothian Treefolk by artifact sources.

0.9 /10
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Gaeas Avenger

Gaea's Avenger

Creature — Treefolk (1/1)

Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control.

2.6 /10
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Southern Elephant

Southern Elephant

Creature — Elephant (3/4)

0.6 /10
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War Mammoth

War Mammoth

Creature — Elephant (3/3)

Trample

1 /10
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Wood Elemental

Wood Elemental

Creature — Elemental (0/0)

As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests.
Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered the battlefield.

0.8 /10
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Goblin General

Goblin General

Creature — Goblin Warrior (1/1)

Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.

3.8 /10
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Wild Aesthir

Wild Aesthir

Creature — Bird (1/1)

Flying, first strike
: Wild Aesthir gets +2/+0 until end of turn. Activate only once each turn.

0.4 /10
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Argivian Blacksmith

Argivian Blacksmith

Creature — Human Artificer (2/2)

: Prevent the next 2 damage that would be dealt to target artifact creature this turn.

0 /10
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Dragon Engine

Dragon Engine

Artifact Creature — Construct (1/3)

: Dragon Engine gets +1/+0 until end of turn.

2 /10
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Grapeshot Catapult

Grapeshot Catapult

Artifact Creature — Construct (2/3)

: Grapeshot Catapult deals 1 damage to target creature with flying.

0.6 /10
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Steam Catapult

Steam Catapult

Creature — Human Soldier (2/3)

: Destroy target tapped creature. Activate only during your turn, before attackers are declared.

1 /10
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Xenic Poltergeist

Xenic Poltergeist

Creature — Spirit (1/1)

: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.

4 /10
--
Clockwork Gnomes

Clockwork Gnomes

Artifact Creature — Gnome (2/2)

, : Regenerate target artifact creature.

1.9 /10
--
Fire Imp

Fire Imp

Creature — Imp (2/1)

When Fire Imp enters the battlefield, it deals 2 damage to target creature.

0.8 /10
--
Scarecrow

Scarecrow

Artifact Creature — Scarecrow (2/2)

, : Prevent all damage that would be dealt to you this turn by creatures with flying.

2.7 /10
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Sengir Vampire

Sengir Vampire

Creature — Vampire (4/4)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

4.5 /10
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