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Savannah Lions (Masters Edition IV)
Savannah Lions (Masters Edition IV)

Rating:

5.89/10

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Cards like Savannah Lions in Masters Edition IV:

Alaborn Musketeer

Alaborn Musketeer

Creature — Human Soldier (2/1)

Reach (This creature can block creatures with flying.)

0.8 /10
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Alaborn Trooper

Alaborn Trooper

Creature — Human Soldier (2/3)

0.5 /10
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Argivian Blacksmith

Argivian Blacksmith

Creature — Human Artificer (2/2)

: Prevent the next 2 damage that would be dealt to target artifact creature this turn.

0 /10
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Brass Man

Brass Man

Artifact Creature — Construct (1/3)

Brass Man doesn't untap during your untap step.
At the beginning of your upkeep, you may pay . If you do, untap Brass Man.

2.4 /10
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Champion Lancer

Champion Lancer

Creature — Human Knight (3/3)

Prevent all damage that would be dealt to Champion Lancer by creatures.

0.3 /10
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Goblin Firestarter

Goblin Firestarter

Creature — Goblin (1/1)

Sacrifice Goblin Firestarter: It deals 1 damage to any target. Activate only during your turn, before attackers are declared.

1.6 /10
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Martyrs of Korlis

Martyrs of Korlis

Creature — Human (1/6)

As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead.

0.1 /10
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Osai Vultures

Osai Vultures

Creature — Bird (1/1)

Flying
At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures.
Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.

1.6 /10
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Personal Incarnation

Personal Incarnation

Creature — Avatar Incarnation (6/6)

: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability.
When Personal Incarnation dies, its owner loses half their life, rounded up.

0.6 /10
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Scavenger Folk

Scavenger Folk

Creature — Human (1/1)

, , Sacrifice Scavenger Folk: Destroy target artifact.

2.3 /10
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Serra Angel

Serra Angel

Creature — Angel (4/4)

Flying, vigilance

6.5 /10
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Spotted Griffin

Spotted Griffin

Creature — Griffin (2/3)

Flying

1.5 /10
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Steam Catapult

Steam Catapult

Creature — Human Soldier (2/3)

: Destroy target tapped creature. Activate only during your turn, before attackers are declared.

1 /10
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Temple Acolyte

Temple Acolyte

Creature — Human Cleric (1/3)

When Temple Acolyte enters the battlefield, you gain 3 life.

0.8 /10
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Veteran Bodyguard

Veteran Bodyguard

Creature — Human (2/5)

As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.

1.8 /10
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White Knight

White Knight

Creature — Human Knight (2/2)

First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)

4.8 /10
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Wild Aesthir

Wild Aesthir

Creature — Bird (1/1)

Flying, first strike
: Wild Aesthir gets +2/+0 until end of turn. Activate only once each turn.

0.4 /10
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Wild Griffin

Wild Griffin

Creature — Griffin (2/2)

Flying

3.6 /10
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Aesthir Glider

Aesthir Glider

Artifact Creature — Bird Construct (2/1)

Flying
Aesthir Glider can't block.

2 /10
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Air Elemental

Air Elemental

Creature — Elemental (4/4)

Flying

2.5 /10
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