Scarwood Bandits
Masters Edition IV — rare
Creature — Human Rogue
Sets Scarwood Bandits has been printed in:
Masters Edition IV — rare
Creature — Human Rogue
Sets Scarwood Bandits has been printed in:
Creature — Cat Warrior (2/3)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature — Treefolk (1/1)
Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control.
Creature — Ox (3/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creature — Elemental (0/0)
As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests.
Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered the battlefield.
Creature — Treefolk (3/5)
Prevent all damage that would be dealt to Argothian Treefolk by artifact sources.
Creature — Human Rogue (1/1)
, : Gain control of target artifact for as long as you control Aladdin.
Creature — Zombie (3/4)
At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains ": Remove a paralyzation counter from this creature."
Creature — Beast (2/4)
As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.
Artifact Creature — Golem (5/3)
Soldevi Golem doesn't untap during your untap step.
At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.
Creature — Human Artificer (2/2)
: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
Artifact Creature — Gnome (2/2)
, : Regenerate target artifact creature.
Creature — Imp (2/1)
When Fire Imp enters the battlefield, it deals 2 damage to target creature.
Creature — Elemental (8/8)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay .
Creature — Orc (1/1)
, Sacrifice an artifact: Orcish Mechanics deals 2 damage to any target.
Creature — Illusion (4/1)
Flying
At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay .
Creature — Human (1/1)
, , Sacrifice Scavenger Folk: Destroy target artifact.
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