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Scarwood Bandits (Masters Edition IV)

Scarwood Bandits

Masters Edition IV — rare

Creature — Human Rogue

Sets Scarwood Bandits has been printed in:

Scarwood Bandits (Masters Edition IV)

Rating:

1.41/10

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Cards like Scarwood Bandits in Masters Edition IV:

Elite Cat Warrior

Elite Cat Warrior

Creature — Cat Warrior (2/3)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

2 /10
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Gaeas Avenger

Gaea's Avenger

Creature — Treefolk (1/1)

Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control.

2.6 /10
--
Radjan Spirit

Radjan Spirit

Creature — Spirit (3/2)

: Target creature loses flying until end of turn.

0.4 /10
--
Wild Ox

Wild Ox

Creature — Ox (3/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

0.6 /10
--
Wood Elemental

Wood Elemental

Creature — Elemental (0/0)

As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests.
Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered the battlefield.

0.8 /10
--
Argothian Treefolk

Argothian Treefolk

Creature — Treefolk (3/5)

Prevent all damage that would be dealt to Argothian Treefolk by artifact sources.

0.9 /10
--
Ironhoof Ox

Ironhoof Ox

Creature — Ox (4/4)

Ironhoof Ox can't be blocked by more than one creature.

0.3 /10
--
Southern Elephant

Southern Elephant

Creature — Elephant (3/4)

0.6 /10
--
War Mammoth

War Mammoth

Creature — Elephant (3/3)

Trample

1 /10
--
Aladdin

Aladdin

Creature — Human Rogue (1/1)

, : Gain control of target artifact for as long as you control Aladdin.

3.4 /10
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Dread Wight

Dread Wight

Creature — Zombie (3/4)

At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains ": Remove a paralyzation counter from this creature."

0.5 /10
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Guardian Beast

Guardian Beast

Creature — Beast (2/4)

As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.

2.7 /10
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Soldevi Golem

Soldevi Golem

Artifact Creature — Golem (5/3)

Soldevi Golem doesn't untap during your untap step.
At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.

0.6 /10
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Argivian Blacksmith

Argivian Blacksmith

Creature — Human Artificer (2/2)

: Prevent the next 2 damage that would be dealt to target artifact creature this turn.

0 /10
--
Clockwork Gnomes

Clockwork Gnomes

Artifact Creature — Gnome (2/2)

, : Regenerate target artifact creature.

1.9 /10
--
Fire Imp

Fire Imp

Creature — Imp (2/1)

When Fire Imp enters the battlefield, it deals 2 damage to target creature.

0.8 /10
--
Force of Nature

Force of Nature

Creature — Elemental (8/8)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay .

1.7 /10
--
Orcish Mechanics

Orcish Mechanics

Creature — Orc (1/1)

, Sacrifice an artifact: Orcish Mechanics deals 2 damage to any target.

0.3 /10
--
Phantasmal Forces

Phantasmal Forces

Creature — Illusion (4/1)

Flying
At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay .

0.4 /10
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Scavenger Folk

Scavenger Folk

Creature — Human (1/1)

, , Sacrifice Scavenger Folk: Destroy target artifact.

2.3 /10
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