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Sinkhole (Masters Edition IV)

Sinkhole

Masters Edition IV — rare

Sorcery

Sinkhole (Masters Edition IV)

Rating:

4.5/10

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Cards like Sinkhole in Masters Edition IV:

Demonic Tutor

Demonic Tutor

Sorcery

Search your library for a card, put that card into your hand, then shuffle.

10 /10
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Primitive Justice

Primitive Justice

Sorcery

As an additional cost to cast this spell, you may pay and/or any number of times.
Destroy target artifact. For each additional you paid, destroy another target artifact. For each additional you paid, destroy another target artifact, and you gain 1 life.

4.8 /10
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Drain Power

Drain Power

Sorcery

Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.

4.7 /10
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Overwhelming Forces

Overwhelming Forces

Sorcery

Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.

4.5 /10
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Rain of Daggers

Rain of Daggers

Sorcery

Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way.

2 /10
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Wicked Pact

Wicked Pact

Sorcery

Destroy two target nonblack creatures. You lose 5 life.

1.5 /10
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Balance

Balance

Sorcery

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

10 /10
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Braingeyser

Braingeyser

Sorcery

Target player draws X cards.

6.4 /10
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Regrowth

Regrowth

Sorcery

Return target card from your graveyard to your hand.

9.7 /10
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Rockslide Ambush

Rockslide Ambush

Sorcery

Rockslide Ambush deals damage to target creature equal to the number of Mountains you control.

2.1 /10
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Soul Shred

Soul Shred

Sorcery

Soul Shred deals 3 damage to target nonblack creature. You gain 3 life.

0 /10
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Channel

Channel

Sorcery

Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add .

10 /10
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Dakmor Plague

Dakmor Plague

Sorcery

Dakmor Plague deals 3 damage to each creature and each player.

0.8 /10
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Last Chance

Last Chance

Sorcery

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

8.2 /10
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Martyrs Cry

Martyr's Cry

Sorcery

Exile all white creatures. For each creature exiled this way, its controller draws a card.

1.4 /10
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Transmute Artifact

Transmute Artifact

Sorcery

Sacrifice an artifact. If you do, search your library for an artifact card. If that card's mana value is less than or equal to the sacrificed artifact's mana value, put it onto the battlefield. If it's greater, you may pay , where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle.

8.7 /10
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Terror

Terror

Instant

Destroy target nonartifact, nonblack creature. It can't be regenerated.

7.3 /10
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Word of Command

Word of Command

Instant

Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.

3.4 /10
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Lava Flow

Lava Flow

Sorcery

Destroy target creature or land.

1.1 /10
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Detonate

Detonate

Sorcery

Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.

3.1 /10
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