Steam Catapult
Masters Edition IV — rare
Creature — Human Soldier
Sets Steam Catapult has been printed in:
Masters Edition IV — rare
Creature — Human Soldier
Sets Steam Catapult has been printed in:
Creature — Human Pirate Wizard (1/1)
: Draw a card. Activate only during your turn, before attackers are declared.
Creature — Avatar Incarnation (6/6)
: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability.
When Personal Incarnation dies, its owner loses half their life, rounded up.
Creature — Human (2/5)
As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.
Creature — Human Knight (3/3)
Prevent all damage that would be dealt to Champion Lancer by creatures.
Creature — Human (1/6)
As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead.
Creature — Goblin (1/1)
Sacrifice Goblin Firestarter: It deals 1 damage to any target. Activate only during your turn, before attackers are declared.
Artifact Creature — Golem (5/3)
Soldevi Golem doesn't untap during your untap step.
At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.
Creature — Demon (5/5)
: Destroy target land.
At the beginning of your upkeep, unless you pay , tap Demonic Hordes and sacrifice a land of an opponent's choice.
Artifact Creature — Bird (0/4)
Flying
Clockwork Avian enters the battlefield with four +1/+0 counters on it.
At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate only during your upkeep.
Artifact Creature — Insect (0/3)
Clockwork Swarm enters the battlefield with four +1/+0 counters on it.
Clockwork Swarm can't be blocked by Walls.
At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate only during your upkeep.
Creature — Human Knight (2/2)
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Creature — Human Artificer (2/2)
: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
Artifact Creature — Gnome (2/2)
, : Regenerate target artifact creature.
Creature — Illusion Dragon (5/4)
Flying
Cloud Dragon can block only creatures with flying.
Creature — Zombie (3/4)
At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains ": Remove a paralyzation counter from this creature."
Artifact Creature — Construct (2/3)
: Grapeshot Catapult deals 1 damage to target creature with flying.
Creature — Beast (2/4)
As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.
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