Terror
Masters Edition IV — common
Instant
Instant
Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.
Instant
Target creature can't be regenerated this turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Cast this spell only during combat before blockers are declared.
All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Draw a card at the beginning of the next turn's upkeep.
Instant
Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
Instant
Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.
Instant
The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Destroy target attacking creature.
Instant
Choose one —
• Counter target red spell.
• Destroy target red permanent.
Instant
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Instant
Cast this spell only during combat before blockers are declared.
Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.
Instant
Exile target creature. Its controller gains life equal to its power.
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