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Thing from the Deep (Masters Edition IV)

Thing from the Deep

Masters Edition IV — rare

Creature — Leviathan

Thing from the Deep rulings:

There are no rulings for Thing from the Deep.

Thing from the Deep (Masters Edition IV)

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Jokulmorder

Jokulmorder

Creature — Leviathan (12/12)

Trample
Jokulmorder enters the battlefield tapped.
When Jokulmorder enters the battlefield, sacrifice it unless you sacrifice five lands.
Jokulmorder doesn't untap during your untap step.
Whenever you play an Island, you may untap Jokulmorder.

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Merchant Ship

Merchant Ship

Creature — Human (0/2)

Merchant Ship can't attack unless defending player controls an Island.
Whenever Merchant Ship attacks and isn't blocked, you gain 2 life.
When you control no Islands, sacrifice Merchant Ship.

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Colossal Whale

Colossal Whale

Creature — Whale (5/5)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield. (That creature returns under its owner's control.)

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Meandering Towershell

Meandering Towershell

Creature — Turtle (5/9)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.

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Mold Demon

Mold Demon

Creature — Fungus Demon (6/6)

When Mold Demon enters the battlefield, sacrifice it unless you sacrifice two Swamps.

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Phyrexian Dreadnought

Phyrexian Dreadnought

Artifact Creature — Phyrexian Dreadnought (12/12)

Trample
When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.

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Plant Elemental

Plant Elemental

Creature — Plant Elemental (3/4)

When Plant Elemental enters the battlefield, sacrifice it unless you sacrifice a Forest.

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Primeval Force

Primeval Force

Creature — Elemental (8/8)

When Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests.

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Rathi Dragon

Rathi Dragon

Creature — Dragon (5/5)

Flying (This creature can't be blocked except by creatures with flying or reach.)
When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains.

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Rogue Elephant

Rogue Elephant

Creature — Elephant (3/3)

When Rogue Elephant enters the battlefield, sacrifice it unless you sacrifice a Forest.

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Scythe Tiger

Scythe Tiger

Creature — Cat (3/2)

Shroud (This creature can't be the target of spells or abilities.)
When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land.

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The Flood of Mars

The Flood of Mars

Creature — Alien Zombie Horror (3/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Water Always Wins — Whenever The Flood of Mars attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of The Flood of Mars. If it's a land, it becomes an Island in addition to its other types.

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Tidal Terror

Tidal Terror

Creature — Octopus (5/6)

Whenever Tidal Terror attacks, you may tap two other untapped creatures you control. If you do, Tidal Terror can't be blocked this turn.
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)

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Vulshok War Boar

Vulshok War Boar

Creature — Boar Beast (5/5)

When Vulshok War Boar enters the battlefield, sacrifice it unless you sacrifice an artifact.

0.3 /10
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Xolatoyac the Smiling Flood

Xolatoyac, the Smiling Flood

Legendary Creature — Salamander Serpent (6/6)

Whenever Xolatoyac, the Smiling Flood enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it.
At the beginning of your end step, untap each permanent you control with a counter on it.

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Acererak the Archlich

Acererak the Archlich

Legendary Creature — Zombie Wizard (5/5)

When Acererak the Archlich enters the battlefield, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon.
Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature.

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Giant Shark

Giant Shark

Creature — Shark (4/4)

Giant Shark can't attack unless defending player controls an Island.
Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn.
When you control no Islands, sacrifice Giant Shark.

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Kroxa Titan of Deaths Hunger

Kroxa, Titan of Death's Hunger

Legendary Creature — Elder Giant (6/6)

When Kroxa enters the battlefield, sacrifice it unless it escaped.
Whenever Kroxa enters the battlefield or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

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Liberty Prime Recharged

Liberty Prime, Recharged

Legendary Artifact Creature — Robot (8/8)

Vigilance, trample, haste
Whenever Liberty Prime, Recharged attacks or blocks, sacrifice it unless you pay (two energy counters).
, , Sacrifice an artifact: You get and draw a card.

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Natures Wrath

Nature's Wrath

Enchantment

At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay .
Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent.
Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent.

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