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Two Headed Giant of Foriys (Masters Edition IV)

Two-Headed Giant of Foriys

Masters Edition IV — uncommon

Creature — Giant

Sets Two-Headed Giant of Foriys has been printed in:

Two Headed Giant of Foriys (Masters Edition IV)

Rating:

0.72/10

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Cards like Two-Headed Giant of Foriys in Masters Edition IV:

Shivan Dragon

Shivan Dragon

Creature — Dragon (5/5)

Flying (This creature can't be blocked except by creatures with flying or reach.)
: Shivan Dragon gets +1/+0 until end of turn.

6.4 /10
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Ogre Taskmaster

Ogre Taskmaster

Creature — Ogre (4/3)

Ogre Taskmaster can't block.

0.1 /10
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Aladdin

Aladdin

Creature — Human Rogue (1/1)

, : Gain control of target artifact for as long as you control Aladdin.

3.4 /10
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Ali from Cairo

Ali from Cairo

Creature — Human (0/1)

Damage that would reduce your life total to less than 1 reduces it to 1 instead.

2.1 /10
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Roc of Kher Ridges

Roc of Kher Ridges

Creature — Bird (3/3)

Flying

0.5 /10
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Force of Nature

Force of Nature

Creature — Elemental (8/8)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay .

1.6 /10
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Clockwork Avian

Clockwork Avian

Artifact Creature — Bird (0/4)

Flying
Clockwork Avian enters the battlefield with four +1/+0 counters on it.
At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate only during your upkeep.

1.2 /10
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Clockwork Swarm

Clockwork Swarm

Artifact Creature — Insect (0/3)

Clockwork Swarm enters the battlefield with four +1/+0 counters on it.
Clockwork Swarm can't be blocked by Walls.
At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate only during your upkeep.

0.9 /10
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Cloud Dragon

Cloud Dragon

Creature — Illusion Dragon (5/4)

Flying
Cloud Dragon can block only creatures with flying.

0.7 /10
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Dread Wight

Dread Wight

Creature — Zombie (3/4)

At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains ": Remove a paralyzation counter from this creature."

0.5 /10
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Ironhoof Ox

Ironhoof Ox

Creature — Ox (4/4)

Ironhoof Ox can't be blocked by more than one creature.

0.3 /10
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Juggernaut

Juggernaut

Artifact Creature — Juggernaut (5/3)

Juggernaut attacks each combat if able.
Juggernaut can't be blocked by Walls.

3.8 /10
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Mahamoti Djinn

Mahamoti Djinn

Creature — Djinn (5/6)

Flying (This creature can't be blocked except by creatures with flying or reach.)

2.6 /10
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Prowling Nightstalker

Prowling Nightstalker

Creature — Nightstalker (2/2)

Prowling Nightstalker can't be blocked except by black creatures.

0.2 /10
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Scarwood Bandits

Scarwood Bandits

Creature — Human Rogue (2/2)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
, : Unless an opponent pays , gain control of target artifact for as long as Scarwood Bandits remains on the battlefield.

1.4 /10
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Sengir Vampire

Sengir Vampire

Creature — Vampire (4/4)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

4.5 /10
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Wild Ox

Wild Ox

Creature — Ox (3/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

0.6 /10
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Guardian Beast

Guardian Beast

Creature — Beast (2/4)

As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.

2.7 /10
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Living Wall

Living Wall

Artifact Creature — Wall (0/6)

Defender (This creature can't attack.)
: Regenerate Living Wall.

4 /10
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Primal Clay

Primal Clay

Artifact Creature — Shapeshifter (0/0)

As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)

2.6 /10
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