Veteran Bodyguard
Masters Edition IV — rare
Creature — Human
Sets Veteran Bodyguard has been printed in:
Masters Edition IV — rare
Creature — Human
Sets Veteran Bodyguard has been printed in:
Creature — Human (1/6)
As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead.
Creature — Avatar Incarnation (6/6)
: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability.
When Personal Incarnation dies, its owner loses half their life, rounded up.
Creature — Human Knight (3/3)
Prevent all damage that would be dealt to Champion Lancer by creatures.
Creature — Beast (2/4)
As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.
Artifact Creature — Scarecrow (2/2)
, : Prevent all damage that would be dealt to you this turn by creatures with flying.
Creature — Treefolk (3/5)
Prevent all damage that would be dealt to Argothian Treefolk by artifact sources.
Creature — Human Soldier (2/3)
: Destroy target tapped creature. Activate only during your turn, before attackers are declared.
Creature — Human Artificer (2/2)
: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
Artifact Creature — Horse (4/4)
Trample
As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.
Creature — Zombie (3/4)
At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains ": Remove a paralyzation counter from this creature."
Creature — Human Rogue (1/1)
, : Gain control of target artifact for as long as you control Aladdin.
Creature — Human (0/1)
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
Creature — Human Rogue (2/2)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
, : Unless an opponent pays , gain control of target artifact for as long as Scarwood Bandits remains on the battlefield.
Creature — Ox (3/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creature — Vampire (4/4)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Creature — Human Knight (2/2)
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Creature — Faerie (2/1)
Argothian Pixies can't be blocked by artifact creatures.
Prevent all damage that would be dealt to Argothian Pixies by artifact creatures.
Creature — Human Soldier (2/1)
Reach (This creature can block creatures with flying.)
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