Water Elemental
Masters Edition IV — uncommon
Creature — Elemental
Sets Water Elemental has been printed in:
Masters Edition IV — uncommon
Creature — Elemental
Sets Water Elemental has been printed in:
Creature — Illusion Dragon (5/4)
Flying
Cloud Dragon can block only creatures with flying.
Creature — Djinn (5/6)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Creature — Illusion (4/1)
Flying
At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay .
Creature — Serpent (5/5)
Sea Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Sea Serpent.
Creature — Djinn (5/6)
Flying
At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.
When you control no lands, sacrifice Serendib Djinn.
Creature — Human Pirate Wizard (1/1)
: Draw a card. Activate only during your turn, before attackers are declared.
Creature — Human Rogue (1/1)
, : Gain control of target artifact for as long as you control Aladdin.
Creature — Human (0/1)
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
Creature — Treefolk (3/5)
Prevent all damage that would be dealt to Argothian Treefolk by artifact sources.
Creature — Human Knight (3/3)
Prevent all damage that would be dealt to Champion Lancer by creatures.
Artifact Creature — Bird (0/4)
Flying
Clockwork Avian enters the battlefield with four +1/+0 counters on it.
At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate only during your upkeep.
Artifact Creature — Gnome (2/2)
, : Regenerate target artifact creature.
Artifact Creature — Insect (0/3)
Clockwork Swarm enters the battlefield with four +1/+0 counters on it.
Clockwork Swarm can't be blocked by Walls.
At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate only during your upkeep.
Creature — Spirit (3/1)
Flying
Cloud Spirit can block only creatures with flying.
Creature — Demon (5/5)
: Destroy target land.
At the beginning of your upkeep, unless you pay , tap Demonic Hordes and sacrifice a land of an opponent's choice.
Creature — Horror (6/5)
Flying
When Dread Reaper enters the battlefield, you lose 5 life.
Creature — Zombie (3/4)
At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains ": Remove a paralyzation counter from this creature."
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