Wild Aesthir
Masters Edition IV — common
Creature — Bird
Sets Wild Aesthir has been printed in:
Masters Edition IV — common
Creature — Bird
Sets Wild Aesthir has been printed in:
Creature — Bird (1/1)
Flying
At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures.
Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.
Creature — Human Knight (2/2)
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Creature — Human Soldier (2/1)
Reach (This creature can block creatures with flying.)
Creature — Human Artificer (2/2)
: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
Artifact Creature — Construct (1/3)
: Dragon Engine gets +1/+0 until end of turn.
Creature — Human Cleric (1/3)
When Temple Acolyte enters the battlefield, you gain 3 life.
Creature — Human Knight (2/2)
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Creature — Goblin Warrior (1/1)
Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.
Creature — Avatar Incarnation (6/6)
: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability.
When Personal Incarnation dies, its owner loses half their life, rounded up.
Creature — Hydra (0/0)
Rock Hydra enters the battlefield with X +1/+1 counters on it.
For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.
: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.
: Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep.
Creature — Human Soldier (2/3)
: Destroy target tapped creature. Activate only during your turn, before attackers are declared.
Artifact Creature — Insect (0/3)
Clockwork Swarm enters the battlefield with four +1/+0 counters on it.
Clockwork Swarm can't be blocked by Walls.
At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate only during your upkeep.
Creature — Spirit (3/1)
Flying
Cloud Spirit can block only creatures with flying.
Creature — Troll (2/2)
Sedge Troll gets +1/+1 as long as you control a Swamp.
: Regenerate Sedge Troll.
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