Advanced card search Random card
Angry Mob (Masters Edition)

Angry Mob

Masters Edition — uncommon

Creature — Human

Angry Mob rulings:

There are no rulings for Angry Mob.

Angry Mob (Masters Edition)

Rating:

2.61/10

Rate This:

Still confused?
Here are cards with similar text to Angry Mob:

Dauntless Dourbark

Dauntless Dourbark

Creature — Treefolk Warrior (0/0)

Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.
Dauntless Dourbark has trample as long as you control another Treefolk.

6.3 /10
$5.99
Gaeas Avenger

Gaea's Avenger

Creature — Treefolk (1/1)

Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control.

2.6 /10
--
Abomination of Llanowar

Abomination of Llanowar

Legendary Creature — Elf Horror (0/0)

Vigilance; menace (This creature can't be blocked except by two or more creatures.)
Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.

8.5 /10
$0.17
Allosaurus Rider

Allosaurus Rider

Creature — Elf Warrior (1/1)

You may exile two green cards from your hand rather than pay this spell's mana cost.
Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.

4.8 /10
$1.36
Aysen Crusader

Aysen Crusader

Creature — Human Knight (2/2)

Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.

1.1 /10
$0.99
Lost Order of Jarkeld

Lost Order of Jarkeld

Creature — Human Knight (1/1)

As Lost Order of Jarkeld enters the battlefield, choose an opponent.
Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.

0.8 /10
--
Seize the Storm

Seize the Storm

Sorcery

Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile."
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

5 /10
$0.03
Soulless One

Soulless One

Creature — Zombie Avatar (0/0)

Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards.

5.7 /10
$0.95
Korlash Heir to Blackblade

Korlash, Heir to Blackblade

Legendary Creature — Zombie Warrior (0/0)

Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control.
: Regenerate Korlash.
Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle.

5.2 /10
$2.80
Nameless Race

Nameless Race

Creature (0/0)

Trample
As Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards.
Nameless Race's power and toughness are each equal to the life paid as it entered the battlefield.

0.3 /10
$4.44
Chameleon Spirit

Chameleon Spirit

Creature — Illusion Spirit (0/0)

As Chameleon Spirit enters the battlefield, choose a color.
Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.

3 /10
$0.24
Dungrove Elder

Dungrove Elder

Creature — Treefolk (0/0)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Dungrove Elder's power and toughness are each equal to the number of Forests you control.

7.2 /10
$0.89
Hallowed Haunting

Hallowed Haunting

Enchantment

As long as you control seven or more enchantments, creatures you control have flying and vigilance.
Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."

9.2 /10
~$12
Nightmare

Nightmare

Creature — Nightmare Horse (0/0)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.

5.8 /10
$0.19
Old Man Willow

Old Man Willow

Legendary Creature — Treefolk (0/0)

Old Man Willow's power and toughness are each equal to the number of lands you control.
Whenever Old Man Willow attacks, you may sacrifice another creature or a token. When you do, target creature an opponent controls gets -2/-2 until end of turn.

5.8 /10
$0.04
Queen Allenal of Ruadach

Queen Allenal of Ruadach

Legendary Creature — Elf Noble (0/0)

Queen Allenal of Ruadach's power and toughness are each equal to the number of creatures you control.
If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead.

8.8 /10
$0.13
Silverwing Squadron

Silverwing Squadron

Creature — Human Knight (0/0)

Flying, vigilance
Silverwing Squadron's power and toughness are each equal to the number of creatures you control.
Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.

8.7 /10
$0.17
Squelching Leeches

Squelching Leeches

Creature — Leech (0/0)

Squelching Leeches's power and toughness are each equal to the number of Swamps you control.

4.3 /10
$0.30
Veteran Warleader

Veteran Warleader

Creature — Human Soldier Ally (0/0)

Veteran Warleader's power and toughness are each equal to the number of creatures you control.
Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.

4.4 /10
$0.10
Abominable Treefolk

Abominable Treefolk

Snow Creature — Treefolk (0/0)

Trample
Abominable Treefolk's power and toughness are each equal to the number of snow permanents you control.
When Abominable Treefolk enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

6.8 /10
$0.11

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.