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Balduvian Horde (Masters Edition)

Balduvian Horde

Masters Edition — rare

Creature — Human Barbarian

Balduvian Horde (Masters Edition)

Rating:

1.42/10

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Cards like Balduvian Horde in Masters Edition:

Lord of Tresserhorn

Lord of Tresserhorn

Legendary Creature — Zombie (10/4)

When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards.
: Regenerate Lord of Tresserhorn.

4 /10
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Ball Lightning

Ball Lightning

Creature — Elemental (6/1)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.

6.8 /10
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Goblin Wizard

Goblin Wizard

Creature — Goblin Wizard (1/1)

: You may put a Goblin permanent card from your hand onto the battlefield.
: Target Goblin gains protection from white until end of turn.

4.8 /10
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Mrton Stromgald

Márton Stromgald

Legendary Creature — Human Knight (1/1)

Whenever Márton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Márton Stromgald.
Whenever Márton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Márton Stromgald.

6.3 /10
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Orcish Mechanics

Orcish Mechanics

Creature — Orc (1/1)

, Sacrifice an artifact: Orcish Mechanics deals 2 damage to any target.

0.3 /10
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Ydwen Efreet

Ydwen Efreet

Creature — Efreet (3/6)

Whenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can't block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked.

1 /10
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Brothers of Fire

Brothers of Fire

Creature — Human Shaman (2/2)

: Brothers of Fire deals 1 damage to any target and 1 damage to you.

0.7 /10
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Goblin Mutant

Goblin Mutant

Creature — Goblin Mutant (5/3)

Trample
Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater.
Goblin Mutant can't block creatures with power 3 or greater.

0.3 /10
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Granite Gargoyle

Granite Gargoyle

Creature — Gargoyle (2/2)

Flying
: Granite Gargoyle gets +0/+1 until end of turn.

1.1 /10
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Keldon Warlord

Keldon Warlord

Creature — Human Barbarian (0/0)

Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.

2.8 /10
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Mountain Yeti

Mountain Yeti

Creature — Yeti (3/3)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Protection from white

1 /10
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Spinal Villain

Spinal Villain

Creature — Beast (1/2)

: Destroy target blue creature.

1.2 /10
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Stone Giant

Stone Giant

Creature — Giant (3/4)

: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.

0.8 /10
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Adun Oakenshield

Adun Oakenshield

Legendary Creature — Human Knight (1/2)

, : Return target creature card from your graveyard to your hand.

3 /10
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Centaur Archer

Centaur Archer

Creature — Centaur Archer (3/2)

: Centaur Archer deals 1 damage to target creature with flying.

0.3 /10
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Jacques le Vert

Jacques le Vert

Legendary Creature — Human Warrior (3/2)

Green creatures you control get +0/+2.

1.6 /10
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Mindstab Thrull

Mindstab Thrull

Creature — Thrull (2/2)

Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.

1.8 /10
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Phyrexian War Beast

Phyrexian War Beast

Artifact Creature — Phyrexian Beast (3/4)

When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you.

2.1 /10
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Varchilds WarRiders

Varchild's War-Riders

Creature — Human Warrior (3/4)

Cumulative upkeep—Have an opponent create a 1/1 red Survivor creature token. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

6.1 /10
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Vodalian Knights

Vodalian Knights

Creature — Merfolk Knight (2/2)

First strike
Vodalian Knights can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Vodalian Knights.
: Vodalian Knights gains flying until end of turn.

0.9 /10
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