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Baron Sengir (Masters Edition)

Baron Sengir

Masters Edition — rare

Legendary Creature — Vampire Noble

Sets Baron Sengir has been printed in:

Baron Sengir (Masters Edition)

Rating:

2.74/10

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Cards like Baron Sengir in Masters Edition:

Khabl Ghoul

Khabál Ghoul

Creature — Zombie (1/1)

At the beginning of each end step, put a +1/+1 counter on Khabál Ghoul for each creature that died this turn.

1.7 /10
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Seraph

Seraph

Creature — Angel (4/4)

Flying
Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.

1.2 /10
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Dakkon Blackblade

Dakkon Blackblade

Legendary Creature — Human Warrior (0/0)

Dakkon Blackblade's power and toughness are each equal to the number of lands you control.

4.8 /10
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Black Knight

Black Knight

Creature — Human Knight (2/2)

First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

5 /10
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Gargantuan Gorilla

Gargantuan Gorilla

Creature — Ape (7/7)

At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. If you don't sacrifice a Forest, sacrifice Gargantuan Gorilla and it deals 7 damage to you.
: Gargantuan Gorilla deals damage equal to its power to another target creature. That creature deals damage equal to its power to Gargantuan Gorilla.

2.5 /10
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Autumn Willow

Autumn Willow

Legendary Creature — Avatar (4/4)

Shroud (This creature can't be the target of spells or abilities.)
: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.

1.1 /10
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Clockwork Beast

Clockwork Beast

Artifact Creature — Beast (0/4)

Clockwork Beast enters the battlefield with seven +1/+0 counters on it.
At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep.

1.4 /10
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Cuombajj Witches

Cuombajj Witches

Creature — Human Wizard (1/3)

: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice.

5.4 /10
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Eater of the Dead

Eater of the Dead

Creature — Horror (3/4)

: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead.

6.1 /10
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Hand of Justice

Hand of Justice

Creature — Avatar (2/6)

, Tap three untapped white creatures you control: Destroy target creature.

2.3 /10
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The Fallen

The Fallen

Creature — Zombie (2/3)

At the beginning of your upkeep, The Fallen deals 1 damage to each opponent and planeswalker it has dealt damage to this game.

1.1 /10
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Thrull Champion

Thrull Champion

Creature — Thrull (2/2)

Thrull creatures get +1/+1.
: Gain control of target Thrull for as long as you control Thrull Champion.

1.1 /10
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Erg Raiders

Erg Raiders

Creature — Human Warrior (2/3)

At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.

0.6 /10
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Juzm Djinn

Juzám Djinn

Creature — Djinn (5/5)

At the beginning of your upkeep, Juzám Djinn deals 1 damage to you.

1.6 /10
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Nether Shadow

Nether Shadow

Creature — Spirit (1/1)

Haste
At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.

3.9 /10
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Order of the Ebon Hand

Order of the Ebon Hand

Creature — Cleric Knight (2/1)

Protection from white
: Order of the Ebon Hand gains first strike until end of turn.
: Order of the Ebon Hand gets +1/+0 until end of turn.

2 /10
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Basal Thrull

Basal Thrull

Creature — Thrull (1/2)

, Sacrifice Basal Thrull: Add .

5.9 /10
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Derelor

Derelor

Creature — Thrull (4/4)

Black spells you cast cost more to cast.

0.5 /10
--
Elder Land Wurm

Elder Land Wurm

Creature — Dragon Wurm (5/5)

Defender, trample
When Elder Land Wurm blocks, it loses defender.

0.8 /10
--
Hyalopterous Lemure

Hyalopterous Lemure

Creature — Spirit (4/3)

: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.

0.7 /10
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