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Black Knight (Masters Edition)

Black Knight

Masters Edition — uncommon

Creature — Human Knight

Black Knight (Masters Edition)

Rating:

5.01/10

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Cards like Black Knight in Masters Edition:

Order of the Ebon Hand

Order of the Ebon Hand

Creature — Cleric Knight (2/1)

Protection from white
: Order of the Ebon Hand gains first strike until end of turn.
: Order of the Ebon Hand gets +1/+0 until end of turn.

2 /10
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Basal Thrull

Basal Thrull

Creature — Thrull (1/2)

, Sacrifice Basal Thrull: Add .

5.9 /10
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Cuombajj Witches

Cuombajj Witches

Creature — Human Wizard (1/3)

: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice.

5.4 /10
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Erg Raiders

Erg Raiders

Creature — Human Warrior (2/3)

At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.

0.6 /10
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Nether Shadow

Nether Shadow

Creature — Spirit (1/1)

Haste
At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.

3.9 /10
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Order of Leitbur

Order of Leitbur

Creature — Human Cleric Knight (2/1)

Protection from black
: Order of Leitbur gains first strike until end of turn.
: Order of Leitbur gets +1/+0 until end of turn.

1 /10
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Sea Sprite

Sea Sprite

Creature — Faerie (1/1)

Flying, protection from red

2.2 /10
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Eater of the Dead

Eater of the Dead

Creature — Horror (3/4)

: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead.

6.1 /10
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Varchilds WarRiders

Varchild's War-Riders

Creature — Human Warrior (3/4)

Cumulative upkeep—Have an opponent create a 1/1 red Survivor creature token. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

6.1 /10
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Baron Sengir

Baron Sengir

Legendary Creature — Vampire Noble (5/5)

Flying
Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir.
: Regenerate another target Vampire.

2.7 /10
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Derelor

Derelor

Creature — Thrull (4/4)

Black spells you cast cost more to cast.

0.5 /10
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Dwarven Soldier

Dwarven Soldier

Creature — Dwarf Soldier (2/1)

Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.

2.2 /10
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Giant Tortoise

Giant Tortoise

Creature — Turtle (1/1)

Giant Tortoise gets +0/+3 as long as it's untapped.

3 /10
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Hyalopterous Lemure

Hyalopterous Lemure

Creature — Spirit (4/3)

: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.

0.8 /10
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Icatian Lieutenant

Icatian Lieutenant

Creature — Human Soldier (1/2)

: Target Soldier creature gets +1/+0 until end of turn.

0.1 /10
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Juzm Djinn

Juzám Djinn

Creature — Djinn (5/5)

At the beginning of your upkeep, Juzám Djinn deals 1 damage to you.

1.6 /10
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Khabl Ghoul

Khabál Ghoul

Creature — Zombie (1/1)

At the beginning of each end step, put a +1/+1 counter on Khabál Ghoul for each creature that died this turn.

1.7 /10
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Mesa Pegasus

Mesa Pegasus

Creature — Pegasus (1/1)

Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

3 /10
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Mindstab Thrull

Mindstab Thrull

Creature — Thrull (2/2)

Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.

1.8 /10
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River Merfolk

River Merfolk

Creature — Merfolk (2/1)

: River Merfolk gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

1 /10
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