Derelor
Masters Edition — uncommon
Creature — Thrull
Sets Derelor has been printed in:
Masters Edition — uncommon
Creature — Thrull
Sets Derelor has been printed in:
Creature — Horror (3/4)
: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead.
Creature — Spirit (4/3)
: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.
Creature — Djinn (5/5)
At the beginning of your upkeep, Juzám Djinn deals 1 damage to you.
Creature — Zombie (1/1)
At the beginning of each end step, put a +1/+1 counter on Khabál Ghoul for each creature that died this turn.
Creature — Thrull (2/2)
Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
Creature — Zombie (2/3)
At the beginning of your upkeep, The Fallen deals 1 damage to each opponent and planeswalker it has dealt damage to this game.
Creature — Thrull (2/2)
Thrull creatures get +1/+1.
: Gain control of target Thrull for as long as you control Thrull Champion.
Legendary Creature — Human Knight (1/2)
, : Return target creature card from your graveyard to your hand.
Legendary Creature — Zombie (10/4)
When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards.
: Regenerate Lord of Tresserhorn.
Creature — Illusion (4/4)
Flying
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creature — Illusion Wall (7/4)
Defender, flying, first strike
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creature — Spirit (1/1)
Haste
At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.
Creature — Insect (5/1)
Trample, haste
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creature — Human (2/2)
Trample
As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.
Creature — Human Artificer (1/1)
, : Return target artifact card from your graveyard to your hand.
Creature — Human Barbarian (5/5)
When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.
Creature — Elemental (6/1)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.
Legendary Creature — Vampire Noble (5/5)
Flying
Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir.
: Regenerate another target Vampire.
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