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Elder Land Wurm (Masters Edition)

Elder Land Wurm

Masters Edition — uncommon

Creature — Dragon Wurm

Sets Elder Land Wurm has been printed in:

Elder Land Wurm (Masters Edition)

Rating:

0.81/10

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Cards like Elder Land Wurm in Masters Edition:

Hand of Justice

Hand of Justice

Creature — Avatar (2/6)

, Tap three untapped white creatures you control: Destroy target creature.

2.3 /10
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Seraph

Seraph

Creature — Angel (4/4)

Flying
Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.

1.2 /10
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Dakkon Blackblade

Dakkon Blackblade

Legendary Creature — Human Warrior (0/0)

Dakkon Blackblade's power and toughness are each equal to the number of lands you control.

4.8 /10
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Angry Mob

Angry Mob

Creature — Human (2/2)

Trample
As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.

2.6 /10
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Argivian Archaeologist

Argivian Archaeologist

Creature — Human Artificer (1/1)

, : Return target artifact card from your graveyard to your hand.

2.6 /10
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Autumn Willow

Autumn Willow

Legendary Creature — Avatar (4/4)

Shroud (This creature can't be the target of spells or abilities.)
: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.

1.1 /10
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Baron Sengir

Baron Sengir

Legendary Creature — Vampire Noble (5/5)

Flying
Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir.
: Regenerate another target Vampire.

2.7 /10
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Benalish Hero

Benalish Hero

Creature — Human Soldier (1/1)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

3.3 /10
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Clockwork Beast

Clockwork Beast

Artifact Creature — Beast (0/4)

Clockwork Beast enters the battlefield with seven +1/+0 counters on it.
At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep.

1.4 /10
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Death Speakers

Death Speakers

Creature — Human Cleric (1/1)

Protection from black

0.6 /10
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Gargantuan Gorilla

Gargantuan Gorilla

Creature — Ape (7/7)

At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. If you don't sacrifice a Forest, sacrifice Gargantuan Gorilla and it deals 7 damage to you.
: Gargantuan Gorilla deals damage equal to its power to another target creature. That creature deals damage equal to its power to Gargantuan Gorilla.

2.5 /10
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Icatian Lieutenant

Icatian Lieutenant

Creature — Human Soldier (1/2)

: Target Soldier creature gets +1/+0 until end of turn.

0.1 /10
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Knights of Thorn

Knights of Thorn

Creature — Human Knight (2/2)

Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

2.2 /10
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Mesa Pegasus

Mesa Pegasus

Creature — Pegasus (1/1)

Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

3 /10
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Order of Leitbur

Order of Leitbur

Creature — Human Cleric Knight (2/1)

Protection from black
: Order of Leitbur gains first strike until end of turn.
: Order of Leitbur gets +1/+0 until end of turn.

1 /10
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Petra Sphinx

Petra Sphinx

Creature — Sphinx (3/4)

: Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. If it doesn't, the player puts it into their graveyard.

1 /10
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Preacher

Preacher

Creature — Human Cleric (1/1)

You may choose not to untap Preacher during your untap step.
: For as long as Preacher remains tapped, gain control of target creature of an opponent's choice they control.

3.4 /10
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Righteous Avengers

Righteous Avengers

Creature — Human Soldier (3/1)

Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)

0.3 /10
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Shambling Strider

Shambling Strider

Creature — Yeti (5/5)

: Shambling Strider gets +1/-1 until end of turn.

0 /10
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Thunder Spirit

Thunder Spirit

Creature — Elemental Spirit (2/2)

Flying, first strike

0.8 /10
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