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Illusionary Forces (Masters Edition)

Illusionary Forces

Masters Edition — uncommon

Creature — Illusion

Sets Illusionary Forces has been printed in:

Illusionary Forces (Masters Edition)

Rating:

0.34/10

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Cards like Illusionary Forces in Masters Edition:

Illusionary Wall

Illusionary Wall

Creature — Illusion Wall (7/4)

Defender, flying, first strike
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

2.7 /10
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Serendib Efreet

Serendib Efreet

Creature — Efreet (3/4)

Flying
At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.

2.9 /10
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Vesuvan Doppelganger

Vesuvan Doppelganger

Creature — Shapeshifter (0/0)

You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability."

5.2 /10
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Apprentice Wizard

Apprentice Wizard

Creature — Human Wizard (0/1)

, : Add .

6.9 /10
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Phantom Monster

Phantom Monster

Creature — Illusion (3/3)

Flying

1 /10
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Seasinger

Seasinger

Creature — Merfolk (0/1)

When you control no Islands, sacrifice Seasinger.
You may choose not to untap Seasinger during your untap step.
: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.

4.1 /10
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Time Elemental

Time Elemental

Creature — Elemental (0/2)

When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.
, : Return target permanent that isn't enchanted to its owner's hand.

1.9 /10
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Vodalian Knights

Vodalian Knights

Creature — Merfolk Knight (2/2)

First strike
Vodalian Knights can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Vodalian Knights.
: Vodalian Knights gains flying until end of turn.

0.9 /10
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Lord of Tresserhorn

Lord of Tresserhorn

Legendary Creature — Zombie (10/4)

When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards.
: Regenerate Lord of Tresserhorn.

4 /10
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Phelddagrif

Phelddagrif

Legendary Creature — Phelddagrif (4/4)

: Phelddagrif gains trample until end of turn. Target opponent creates a 1/1 green Hippo creature token.
: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.
: Return Phelddagrif to its owner's hand. Target opponent may draw a card.

5.9 /10
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Hungry Mist

Hungry Mist

Creature — Elemental (6/2)

At the beginning of your upkeep, sacrifice Hungry Mist unless you pay .

0.3 /10
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Juzm Djinn

Juzám Djinn

Creature — Djinn (5/5)

At the beginning of your upkeep, Juzám Djinn deals 1 damage to you.

1.6 /10
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Polar Kraken

Polar Kraken

Creature — Kraken (11/11)

Trample
Polar Kraken enters the battlefield tapped.
Cumulative upkeep—Sacrifice a land. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

2 /10
--
The Fallen

The Fallen

Creature — Zombie (2/3)

At the beginning of your upkeep, The Fallen deals 1 damage to each opponent and planeswalker it has dealt damage to this game.

1.1 /10
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Thorn Thallid

Thorn Thallid

Creature — Fungus (2/2)

At the beginning of your upkeep, put a spore counter on Thorn Thallid.
Remove three spore counters from Thorn Thallid: It deals 1 damage to any target.

4.6 /10
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Yavimaya Ants

Yavimaya Ants

Creature — Insect (5/1)

Trample, haste
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

1.8 /10
--
Adun Oakenshield

Adun Oakenshield

Legendary Creature — Human Knight (1/2)

, : Return target creature card from your graveyard to your hand.

3.1 /10
--
Angry Mob

Angry Mob

Creature — Human (2/2)

Trample
As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.

2.6 /10
--
Argivian Archaeologist

Argivian Archaeologist

Creature — Human Artificer (1/1)

, : Return target artifact card from your graveyard to your hand.

2.6 /10
--
Balduvian Horde

Balduvian Horde

Creature — Human Barbarian (5/5)

When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.

1.4 /10
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