Mana Flare
Masters Edition — rare
Enchantment
Mana Flare rulings:
There are no rulings for Mana Flare.
Masters Edition — rare
Enchantment
Mana Flare rulings:
There are no rulings for Mana Flare.
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Creature — Beast (7/5)
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Enchantment
Flash
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced, and Overabundance deals 1 damage to the player.
Creature — Elf Druid (1/3)
Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana of any type that land produced.
World Enchantment
Whenever a player taps a snow land for mana, that player adds one mana of any type that land produced. That land doesn't untap during its controller's next untap step.
Enchantment
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
Enchantment
Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
Artifact
Imprint — When Extraplanar Lens enters the battlefield, you may exile target land you control.
Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.
Legendary Creature — Phyrexian Praetor (7/6)
Trample
Whenever you tap a land for mana, add one mana of any type that land produced.
Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
Enchantment
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana of any type that land produced.
Legendary Creature — Centaur Druid (5/5)
You can't cast noncreature spells.
Whenever you tap a land for mana, add one mana of any type that land produced.
Legendary Creature — Snake Monk // Legendary Enchantment (2/3)
Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant.
Sasaya's Essence
Whenever a land you control is tapped for mana, add an additional one mana of any type that land produced for each other land you control with the same name as it.
Enchantment
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)
Whenever you cast a creature spell, draw a card.
Legendary Creature — Human Druid (2/2)
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Artifact
Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce.
Artifact — Fortification
Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Fortify (: Attach to target land you control. Fortify only as a sorcery.)
Enchantment
At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional . If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.
Artifact
: Roll a six-sided die. On a 3 or lower, target player adds . Otherwise, that player adds one mana of any color they choose.
Artifact
: Choose a player. That player adds one mana of any color they choose.
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