Mindstab Thrull
Masters Edition — common
Creature — Thrull
Sets Mindstab Thrull has been printed in:
Masters Edition — common
Creature — Thrull
Sets Mindstab Thrull has been printed in:
Creature — Spirit (1/1)
Haste
At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.
Creature — Human Knight (2/2)
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Creature — Human Wizard (1/3)
: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice.
Creature — Human Warrior (2/3)
At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
Creature — Djinn (5/5)
At the beginning of your upkeep, Juzám Djinn deals 1 damage to you.
Creature — Zombie (1/1)
At the beginning of each end step, put a +1/+1 counter on Khabál Ghoul for each creature that died this turn.
Creature — Cleric Knight (2/1)
Protection from white
: Order of the Ebon Hand gains first strike until end of turn.
: Order of the Ebon Hand gets +1/+0 until end of turn.
Creature — Zombie (2/3)
At the beginning of your upkeep, The Fallen deals 1 damage to each opponent and planeswalker it has dealt damage to this game.
Legendary Creature — Zombie (10/4)
When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards.
: Regenerate Lord of Tresserhorn.
Creature — Bear Spirit (3/3)
Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.
Legendary Creature — Human Knight (1/2)
, : Return target creature card from your graveyard to your hand.
Legendary Creature — Human Knight (1/1)
Whenever Márton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Márton Stromgald.
Whenever Márton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Márton Stromgald.
Creature — Yeti (3/3)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Protection from white
Creature — Merfolk (2/1)
: River Merfolk gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
Creature — Elemental (0/2)
When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.
, : Return target permanent that isn't enchanted to its owner's hand.
Creature — Human Warrior (3/4)
Cumulative upkeep—Have an opponent create a 1/1 red Survivor creature token. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Creature — Merfolk Knight (2/2)
First strike
Vodalian Knights can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Vodalian Knights.
: Vodalian Knights gains flying until end of turn.
Creature — Elemental (6/1)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.
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