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Moat (Masters Edition)

Moat

Masters Edition — rare

Enchantment

Sets Moat has been printed in:

Moat (Masters Edition)

Rating:

5.8/10

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Cards like Moat in Masters Edition:

Divine Transformation

Divine Transformation

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3.

1.7 /10
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Roots

Roots

Enchantment — Aura

Enchant creature without flying
When Roots enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

1 /10
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Animate Wall

Animate Wall

Enchantment — Aura

Enchant Wall
Enchanted Wall can attack as though it didn't have defender.

3.1 /10
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Hecatomb

Hecatomb

Enchantment

When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.
Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.

3.3 /10
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Bestial Fury

Bestial Fury

Enchantment — Aura

Enchant creature
When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.

4.8 /10
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Breeding Pit

Breeding Pit

Enchantment

At the beginning of your upkeep, sacrifice Breeding Pit unless you pay .
At the beginning of your end step, create a 0/1 black Thrull creature token.

3.6 /10
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Greater Realm of Preservation

Greater Realm of Preservation

Enchantment

: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.

0.8 /10
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Hallowed Ground

Hallowed Ground

Enchantment

: Return target nonsnow land you control to its owner's hand.

0.8 /10
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Illusions of Grandeur

Illusions of Grandeur

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Illusions of Grandeur enters the battlefield, you gain 20 life.
When Illusions of Grandeur leaves the battlefield, you lose 20 life.

6.7 /10
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Mana Flare

Mana Flare

Enchantment

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

8.6 /10
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Oubliette

Oubliette

Enchantment

When Oubliette enters the battlefield, target creature phases out until Oubliette leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)

8.9 /10
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Phyrexian Boon

Phyrexian Boon

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2.

0.9 /10
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Primal Order

Primal Order

Enchantment

At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands they control.

5.6 /10
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Tornado

Tornado

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
, Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Activate only once each turn.

2.1 /10
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Wanderlust

Wanderlust

Enchantment — Aura

Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.

0.8 /10
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Knights of Thorn

Knights of Thorn

Creature — Human Knight (2/2)

Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

2.2 /10
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Righteous Avengers

Righteous Avengers

Creature — Human Soldier (3/1)

Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)

0.2 /10
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Thunder Spirit

Thunder Spirit

Creature — Elemental Spirit (2/2)

Flying, first strike

0.8 /10
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Angry Mob

Angry Mob

Creature — Human (2/2)

Trample
As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.

2.6 /10
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Argivian Archaeologist

Argivian Archaeologist

Creature — Human Artificer (1/1)

, : Return target artifact card from your graveyard to your hand.

2.6 /10
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