Phelddagrif
Masters Edition — rare
Legendary Creature — Phelddagrif
Sets Phelddagrif has been printed in:
Masters Edition — rare
Legendary Creature — Phelddagrif
Sets Phelddagrif has been printed in:
Creature — Elemental (0/2)
When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.
, : Return target permanent that isn't enchanted to its owner's hand.
Creature — Giant (3/4)
: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
Creature — Merfolk Knight (2/2)
First strike
Vodalian Knights can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Vodalian Knights.
: Vodalian Knights gains flying until end of turn.
Creature — Spirit (4/3)
: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.
Legendary Creature — Human Knight (1/2)
, : Return target creature card from your graveyard to your hand.
Legendary Creature — Zombie (10/4)
When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards.
: Regenerate Lord of Tresserhorn.
Creature — Goblin Wizard (1/1)
: You may put a Goblin permanent card from your hand onto the battlefield.
: Target Goblin gains protection from white until end of turn.
Creature — Human Artificer (1/1)
, : Return target artifact card from your graveyard to your hand.
Creature — Ape (7/7)
At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. If you don't sacrifice a Forest, sacrifice Gargantuan Gorilla and it deals 7 damage to you.
: Gargantuan Gorilla deals damage equal to its power to another target creature. That creature deals damage equal to its power to Gargantuan Gorilla.
Creature — Plant (0/3)
: Target attacking creature has base power 0 until end of turn.
Creature — Centaur Archer (3/2)
: Centaur Archer deals 1 damage to target creature with flying.
Legendary Creature — Human Warrior (3/2)
Green creatures you control get +0/+2.
Creature — Gargoyle (2/2)
Flying
: Granite Gargoyle gets +0/+1 until end of turn.
Legendary Creature — Human Knight (1/1)
Whenever Márton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Márton Stromgald.
Whenever Márton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Márton Stromgald.
Creature — Frog (1/1)
Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.
Creature — Human Cleric (1/1)
You may choose not to untap Preacher during your untap step.
: For as long as Preacher remains tapped, gain control of target creature of an opponent's choice they control.
Artifact Creature — Construct (1/3)
: Dragon Engine gets +1/+0 until end of turn.
Artifact Creature — Wall (0/6)
Defender
: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
Creature — Human (2/2)
Trample
As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.
Creature — Sphinx (3/4)
: Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. If it doesn't, the player puts it into their graveyard.
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