Advanced card search Random card
Phyrexian Boon (Masters Edition)

Phyrexian Boon

Masters Edition — common

Enchantment — Aura

Sets Phyrexian Boon has been printed in:

Phyrexian Boon (Masters Edition)

Rating:

0.85/10

Rate This:

Cards like Phyrexian Boon in Masters Edition:

Animate Dead

Animate Dead

Enchantment — Aura

Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.

9.9 /10
--
Breeding Pit

Breeding Pit

Enchantment

At the beginning of your upkeep, sacrifice Breeding Pit unless you pay .
At the beginning of your end step, create a 0/1 black Thrull creature token.

3.5 /10
--
Blight

Blight

Enchantment — Aura

Enchant land
When enchanted land becomes tapped, destroy it.

2.3 /10
--
Oubliette

Oubliette

Enchantment

When Oubliette enters the battlefield, target creature phases out until Oubliette leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)

8.9 /10
--
Hecatomb

Hecatomb

Enchantment

When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.
Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.

3.3 /10
--
Chains of Mephistopheles

Chains of Mephistopheles

Enchantment

If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.

6.5 /10
--
Bestial Fury

Bestial Fury

Enchantment — Aura

Enchant creature
When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.

4.8 /10
--
Divine Transformation

Divine Transformation

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3.

1.6 /10
--
Paralyze

Paralyze

Enchantment — Aura

Enchant creature
When Paralyze enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap the creature.

3.4 /10
--
Roots

Roots

Enchantment — Aura

Enchant creature without flying
When Roots enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

1 /10
--
Thrull Retainer

Thrull Retainer

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Thrull Retainer: Regenerate enchanted creature.

4 /10
--
Moat

Moat

Enchantment

Creatures without flying can't attack.

5.8 /10
--
Sunken City

Sunken City

Enchantment

At the beginning of your upkeep, sacrifice Sunken City unless you pay .
Blue creatures get +1/+1.

1.4 /10
--
Wanderlust

Wanderlust

Enchantment — Aura

Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.

0.8 /10
--
Greater Realm of Preservation

Greater Realm of Preservation

Enchantment

: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.

0.8 /10
--
Hallowed Ground

Hallowed Ground

Enchantment

: Return target nonsnow land you control to its owner's hand.

0.8 /10
--
Homarid Spawning Bed

Homarid Spawning Bed

Enchantment

, Sacrifice a blue creature: Create X 1/1 blue Camarid creature tokens, where X is the sacrificed creature's mana value.

2.7 /10
--
Illusions of Grandeur

Illusions of Grandeur

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Illusions of Grandeur enters the battlefield, you gain 20 life.
When Illusions of Grandeur leaves the battlefield, you lose 20 life.

6.7 /10
--
Psychic Venom

Psychic Venom

Enchantment — Aura

Enchant land
Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.

2 /10
--
Sylvan Library

Sylvan Library

Enchantment

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

10 /10
--

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.