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Righteous Avengers (Masters Edition)

Righteous Avengers

Masters Edition — common

Creature — Human Soldier

Sets Righteous Avengers has been printed in:

Righteous Avengers (Masters Edition)

Rating:

0.25/10

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Cards like Righteous Avengers in Masters Edition:

Angry Mob

Angry Mob

Creature — Human (2/2)

Trample
As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.

2.6 /10
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Hand of Justice

Hand of Justice

Creature — Avatar (2/6)

, Tap three untapped white creatures you control: Destroy target creature.

2.3 /10
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Knights of Thorn

Knights of Thorn

Creature — Human Knight (2/2)

Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

2.2 /10
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Petra Sphinx

Petra Sphinx

Creature — Sphinx (3/4)

: Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. If it doesn't, the player puts it into their graveyard.

1 /10
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Dakkon Blackblade

Dakkon Blackblade

Legendary Creature — Human Warrior (0/0)

Dakkon Blackblade's power and toughness are each equal to the number of lands you control.

4.8 /10
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Jacques le Vert

Jacques le Vert

Legendary Creature — Human Warrior (3/2)

Green creatures you control get +0/+2.

1.7 /10
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Phelddagrif

Phelddagrif

Legendary Creature — Phelddagrif (4/4)

: Phelddagrif gains trample until end of turn. Target opponent creates a 1/1 green Hippo creature token.
: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.
: Return Phelddagrif to its owner's hand. Target opponent may draw a card.

5.9 /10
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Argivian Archaeologist

Argivian Archaeologist

Creature — Human Artificer (1/1)

, : Return target artifact card from your graveyard to your hand.

2.7 /10
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Autumn Willow

Autumn Willow

Legendary Creature — Avatar (4/4)

Shroud (This creature can't be the target of spells or abilities.)
: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.

1.2 /10
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Balduvian Horde

Balduvian Horde

Creature — Human Barbarian (5/5)

When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.

1.5 /10
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Benalish Hero

Benalish Hero

Creature — Human Soldier (1/1)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

3.3 /10
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Carnivorous Plant

Carnivorous Plant

Creature — Plant Wall (4/5)

Defender

1.1 /10
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Clockwork Beast

Clockwork Beast

Artifact Creature — Beast (0/4)

Clockwork Beast enters the battlefield with seven +1/+0 counters on it.
At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep.

1.4 /10
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Death Speakers

Death Speakers

Creature — Human Cleric (1/1)

Protection from black

0.7 /10
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Derelor

Derelor

Creature — Thrull (4/4)

Black spells you cast cost more to cast.

0.5 /10
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Eater of the Dead

Eater of the Dead

Creature — Horror (3/4)

: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead.

6.1 /10
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Elder Land Wurm

Elder Land Wurm

Creature — Dragon Wurm (5/5)

Defender, trample
When Elder Land Wurm blocks, it loses defender.

0.8 /10
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Goblin Mutant

Goblin Mutant

Creature — Goblin Mutant (5/3)

Trample
Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater.
Goblin Mutant can't block creatures with power 3 or greater.

0.3 /10
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Goblin Wizard

Goblin Wizard

Creature — Goblin Wizard (1/1)

: You may put a Goblin permanent card from your hand onto the battlefield.
: Target Goblin gains protection from white until end of turn.

4.8 /10
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Hungry Mist

Hungry Mist

Creature — Elemental (6/2)

At the beginning of your upkeep, sacrifice Hungry Mist unless you pay .

0.3 /10
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