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Sea Sprite (Masters Edition)

Sea Sprite

Masters Edition — common

Creature — Faerie

Sets Sea Sprite has been printed in:

Sea Sprite (Masters Edition)

Rating:

2.19/10

Rate This:

Cards like Sea Sprite in Masters Edition:

Giant Tortoise

Giant Tortoise

Creature — Turtle (1/1)

Giant Tortoise gets +0/+3 as long as it's untapped.

2.9 /10
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River Merfolk

River Merfolk

Creature — Merfolk (2/1)

: River Merfolk gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

1 /10
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Black Knight

Black Knight

Creature — Human Knight (2/2)

First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

5 /10
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Order of Leitbur

Order of Leitbur

Creature — Human Cleric Knight (2/1)

Protection from black
: Order of Leitbur gains first strike until end of turn.
: Order of Leitbur gets +1/+0 until end of turn.

1 /10
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Order of the Ebon Hand

Order of the Ebon Hand

Creature — Cleric Knight (2/1)

Protection from white
: Order of the Ebon Hand gains first strike until end of turn.
: Order of the Ebon Hand gets +1/+0 until end of turn.

2 /10
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Illusionary Forces

Illusionary Forces

Creature — Illusion (4/4)

Flying
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

0.3 /10
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Illusionary Wall

Illusionary Wall

Creature — Illusion Wall (7/4)

Defender, flying, first strike
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

2.7 /10
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Mesa Pegasus

Mesa Pegasus

Creature — Pegasus (1/1)

Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

3 /10
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Phantom Monster

Phantom Monster

Creature — Illusion (3/3)

Flying

1 /10
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Serendib Efreet

Serendib Efreet

Creature — Efreet (3/4)

Flying
At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.

2.9 /10
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Varchilds WarRiders

Varchild's War-Riders

Creature — Human Warrior (3/4)

Cumulative upkeep—Have an opponent create a 1/1 red Survivor creature token. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

6.1 /10
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Vodalian Knights

Vodalian Knights

Creature — Merfolk Knight (2/2)

First strike
Vodalian Knights can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Vodalian Knights.
: Vodalian Knights gains flying until end of turn.

0.9 /10
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Apprentice Wizard

Apprentice Wizard

Creature — Human Wizard (0/1)

, : Add .

6.9 /10
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Basal Thrull

Basal Thrull

Creature — Thrull (1/2)

, Sacrifice Basal Thrull: Add .

5.9 /10
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Cuombajj Witches

Cuombajj Witches

Creature — Human Wizard (1/3)

: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice.

5.4 /10
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Dwarven Soldier

Dwarven Soldier

Creature — Dwarf Soldier (2/1)

Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.

2.2 /10
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Erg Raiders

Erg Raiders

Creature — Human Warrior (2/3)

At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.

0.6 /10
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Icatian Lieutenant

Icatian Lieutenant

Creature — Human Soldier (1/2)

: Target Soldier creature gets +1/+0 until end of turn.

0.1 /10
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Nether Shadow

Nether Shadow

Creature — Spirit (1/1)

Haste
At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.

3.9 /10
--
Polar Kraken

Polar Kraken

Creature — Kraken (11/11)

Trample
Polar Kraken enters the battlefield tapped.
Cumulative upkeep—Sacrifice a land. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

2 /10
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