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Seasinger (Masters Edition)

Seasinger

Masters Edition — uncommon

Creature — Merfolk

Sets Seasinger has been printed in:

Seasinger (Masters Edition)

Rating:

4.07/10

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Cards like Seasinger in Masters Edition:

Preacher

Preacher

Creature — Human Cleric (1/1)

You may choose not to untap Preacher during your untap step.
: For as long as Preacher remains tapped, gain control of target creature of an opponent's choice they control.

3.4 /10
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Vodalian Knights

Vodalian Knights

Creature — Merfolk Knight (2/2)

First strike
Vodalian Knights can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Vodalian Knights.
: Vodalian Knights gains flying until end of turn.

0.9 /10
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River Merfolk

River Merfolk

Creature — Merfolk (2/1)

: River Merfolk gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

0.9 /10
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Tawnoss Coffin

Tawnos's Coffin

Artifact

You may choose not to untap Tawnos's Coffin during your untap step.
, : Exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves the battlefield or becomes untapped, return that exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the other exiled cards to the battlefield under their owner's control attached to that permanent.

3.1 /10
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Time Elemental

Time Elemental

Creature — Elemental (0/2)

When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.
, : Return target permanent that isn't enchanted to its owner's hand.

1.9 /10
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Giant Tortoise

Giant Tortoise

Creature — Turtle (1/1)

Giant Tortoise gets +0/+3 as long as it's untapped.

2.9 /10
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Illusionary Forces

Illusionary Forces

Creature — Illusion (4/4)

Flying
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

0.3 /10
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Lord of Tresserhorn

Lord of Tresserhorn

Legendary Creature — Zombie (10/4)

When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards.
: Regenerate Lord of Tresserhorn.

4 /10
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Apprentice Wizard

Apprentice Wizard

Creature — Human Wizard (0/1)

, : Add .

6.9 /10
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Phantom Monster

Phantom Monster

Creature — Illusion (3/3)

Flying

1 /10
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Phelddagrif

Phelddagrif

Legendary Creature — Phelddagrif (4/4)

: Phelddagrif gains trample until end of turn. Target opponent creates a 1/1 green Hippo creature token.
: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.
: Return Phelddagrif to its owner's hand. Target opponent may draw a card.

5.9 /10
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Sea Sprite

Sea Sprite

Creature — Faerie (1/1)

Flying, protection from red

2.2 /10
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Serendib Efreet

Serendib Efreet

Creature — Efreet (3/4)

Flying
At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.

2.9 /10
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Stone Giant

Stone Giant

Creature — Giant (3/4)

: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.

0.8 /10
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Spectral Bears

Spectral Bears

Creature — Bear Spirit (3/3)

Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.

5.8 /10
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Ball Lightning

Ball Lightning

Creature — Elemental (6/1)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.

6.8 /10
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Goblin Mutant

Goblin Mutant

Creature — Goblin Mutant (5/3)

Trample
Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater.
Goblin Mutant can't block creatures with power 3 or greater.

0.3 /10
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Varchilds WarRiders

Varchild's War-Riders

Creature — Human Warrior (3/4)

Cumulative upkeep—Have an opponent create a 1/1 red Survivor creature token. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

6.1 /10
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Black Knight

Black Knight

Creature — Human Knight (2/2)

First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

5 /10
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Goblin Wizard

Goblin Wizard

Creature — Goblin Wizard (1/1)

: You may put a Goblin permanent card from your hand onto the battlefield.
: Target Goblin gains protection from white until end of turn.

4.7 /10
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