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Walking Wall (Masters Edition)

Walking Wall

Masters Edition — uncommon

Artifact Creature — Wall

Walking Wall rulings:

There are no rulings for Walking Wall.

Walking Wall (Masters Edition)

Rating:

1.84/10

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Mobile Fort

Mobile Fort

Artifact Creature — Wall (0/6)

Defender (This creature can't attack.)
: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.

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Wall of Wonder

Wall of Wonder

Creature — Wall (1/5)

Defender (This creature can't attack.)
: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.

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Nivix Cyclops

Nivix Cyclops

Creature — Cyclops (1/4)

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Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.

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Roving Keep

Roving Keep

Artifact Creature — Wall (5/7)

Defender
: Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.

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Territorial Witchstalker

Territorial Witchstalker

Creature — Wolf (2/3)

Defender
At the beginning of combat on your turn, if you control a creature with power 4 or greater, Territorial Witchstalker gets +1/+0 until end of turn and can attack this turn as though it didn't have defender.

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Vodalian War Machine

Vodalian War Machine

Creature — Wall (0/4)

Defender (This creature can't attack.)
Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender.
Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn.
When Vodalian War Machine dies, destroy all Merfolk tapped this turn to pay for its abilities.

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Assault Formation

Assault Formation

Enchantment

Each creature you control assigns combat damage equal to its toughness rather than its power.
: Target creature with defender can attack this turn as though it didn't have defender.
: Creatures you control get +0/+1 until end of turn.

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Glade Watcher

Glade Watcher

Creature — Elemental (3/3)

Defender
Formidable — : Glade Watcher can attack this turn as though it didn't have defender. Activate only if creatures you control have total power 8 or greater.

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Radhas Firebrand

Radha's Firebrand

Creature — Human Warrior (3/1)

Whenever Radha's Firebrand attacks, target creature defending player controls with power less than Radha's Firebrand's power can't block this turn.
Domain — : Radha's Firebrand gets +2/+2 until end of turn. This ability costs less to activate for each basic land type among lands you control. Activate only once each turn.

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Boreal Centaur

Boreal Centaur

Snow Creature — Centaur Warrior (2/2)

: Boreal Centaur gets +1/+1 until end of turn. Activate only once each turn. ( can be paid with one mana from a snow source.)

2.7 /10
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Frostwalla

Frostwalla

Snow Creature — Lizard (2/2)

: Frostwalla gets +2/+2 until end of turn. Activate only once each turn. ( can be paid with one mana from a snow source.)

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Akki Avalanchers

Akki Avalanchers

Creature — Goblin Warrior (1/1)

Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Activate only once each turn.

1.4 /10
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Avizoa

Avizoa

Creature — Jellyfish (2/2)

Flying
: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Activate only once each turn.

0.4 /10
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Azimaet Drake

Azimaet Drake

Creature — Drake (1/3)

Flying
: Azimaet Drake gets +1/+0 until end of turn. Activate only once each turn.

0.2 /10
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Barbarian Bully

Barbarian Bully

Creature — Human Barbarian (2/2)

Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to them. Activate only once each turn.

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Basking Rootwalla

Basking Rootwalla

Creature — Lizard (1/1)

: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Battlefield Scrounger

Battlefield Scrounger

Creature — Centaur (3/3)

Threshold — Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate only once each turn and only if seven or more cards are in your graveyard.

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Beetleform Mage

Beetleform Mage

Creature — Human Insect Wizard (2/2)

: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate only once each turn.

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Blazing Rootwalla

Blazing Rootwalla

Creature — Lizard (1/1)

: Blazing Rootwalla gets +2/+0 until end of turn. Activate only once each turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

6.9 /10
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Brutal Deceiver

Brutal Deceiver

Creature — Spirit (2/2)

: Look at the top card of your library.
: Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Activate only once each turn.

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