Word of Undoing
Masters Edition — common
Instant
Word of Undoing rulings:
There are no rulings for Word of Undoing.
Masters Edition — common
Instant
Word of Undoing rulings:
There are no rulings for Word of Undoing.
Instant
Return target creature and all Auras attached to it to their owners' hands.
Artifact
, : Return target creature you control and each Aura attached to it to their owners' hands. Activate only during your turn.
Sorcery // Sorcery
Return target creature card from a graveyard and target creature on the battlefield to their owners' hands.
Fall
Target player reveals two cards at random from their hand, then discards each nonland card revealed this way.
Instant
Choose one —
• Return target creature you control and all Auras you control attached to it to their owner's hand.
• Destroy target creature and you lose life equal to its toughness.
• Return target creature card with mana value 1 or less from your graveyard to the battlefield.
Instant
Return target creature you control and target creature you don't control to their owners' hands.
Instant
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
Instant
Return target creature to its owner's hand. Gain control of all Auras and Equipment that were attached to it, then attach them to another creature.
Legendary Creature — Phyrexian Praetor // Enchantment — Saga (5/5)
Ward
Whenever you cast a noncreature spell with mana value 3 or greater, draw a card.
: Exile Jin-Gitaxias, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you have seven or more cards in hand.
The Great Synthesis
(As this Saga enters and after your draw step, add a lore counter.)
I — Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control The Great Synthesis.
II — Return all non-Phyrexian creatures to their owners' hands.
III — You may cast any number of spells from your hand without paying their mana costs. Exile The Great Synthesis, then return it to the battlefield (front face up).
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.
Artifact
, Sacrifice Scarab of the Unseen: Return all Auras attached to target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep.
Instant
Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Aether Burst in all graveyards as you cast this spell.
Instant
Return target permanent you control and target permanent you don't control to their owners' hands.
Legendary Planeswalker — Jace
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
?1: Return target creature to its owner's hand.
?12: Exile all cards from target player's library, then that player shuffles their hand into their library.
Sorcery
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Return target nonland permanent and each other nonland permanent with the same mana value as that permanent to their owners' hands.
Creature — Merfolk Wizard (2/2)
, : Return target creature with a counter on it to its owner's hand.
Instant
Return target permanent to its owner's hand.
Cycling (, Discard this card: Draw a card.)
When you cycle Resounding Wave, return two target permanents to their owners' hands.
Sorcery
Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Return target nonland permanent you control and target nonland permanent you don't control to their owners' hands.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice.
III — Return all tapped creatures to their owners' hands.
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