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Arrest (Mercadian Masques)

Arrest

Mercadian Masques — uncommon

Enchantment — Aura

Arrest (Mercadian Masques)

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Cards like Arrest in Mercadian Masques:

ChoMannos Blessing

Cho-Manno's Blessing

Enchantment — Aura

Flash
Enchant creature
As Cho-Manno's Blessing enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.

6.1 /10
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Inviolability

Inviolability

Enchantment — Aura

Enchant creature
Prevent all damage that would be dealt to enchanted creature.

4.3 /10
$0.20
Ivory Mask

Ivory Mask

Enchantment

You have shroud. (You can't be the target of spells or abilities.)

3.6 /10
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Muzzle

Muzzle

Enchantment — Aura

Enchant creature
Prevent all damage that would be dealt by enchanted creature.

1.7 /10
$0.16
Righteous Indignation

Righteous Indignation

Enchantment

Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.

0.2 /10
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Common Cause

Common Cause

Enchantment

Nonartifact creatures get +2/+2 as long as they all share a color.

0.8 /10
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Cornered Market

Cornered Market

Enchantment

Players can't cast spells with the same name as a nontoken permanent.
Players can't play nonbasic lands with the same name as a nontoken permanent.

1.9 /10
$0.40
Crackdown

Crackdown

Enchantment

Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.

5.9 /10
$9.14
Moonlit Wake

Moonlit Wake

Enchantment

Whenever a creature dies, you gain 1 life.

3.5 /10
$0.32
Security Detail

Security Detail

Enchantment

: Create a 1/1 white Soldier creature token. Activate only if you control no creatures and only once each turn.

0.4 /10
$0.33
Armistice

Armistice

Enchantment

: You draw a card and target opponent gains 3 life.

2.7 /10
$0.34
Righteous Aura

Righteous Aura

Enchantment

, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.

6.3 /10
$0.43
Spiritual Focus

Spiritual Focus

Enchantment

Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.

1.2 /10
$0.28
Story Circle

Story Circle

Enchantment

As Story Circle enters the battlefield, choose a color.
: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

4.4 /10
$0.36
Cave Sense

Cave Sense

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

2.3 /10
$0.08
Diplomatic Immunity

Diplomatic Immunity

Enchantment — Aura

Enchant creature
Shroud (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creature has shroud.

8.3 /10
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Ferocity

Ferocity

Enchantment — Aura

Enchant creature
Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.

3.2 /10
$0.15
Insubordination

Insubordination

Enchantment — Aura

Enchant creature
At the beginning of the end step of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn.

1.9 /10
$0.14
Lure

Lure

Enchantment — Aura

Enchant creature
All creatures able to block enchanted creature do so.

8.1 /10
$0.37
Magistrates Veto

Magistrate's Veto

Enchantment

White creatures and blue creatures can't block.

2 /10
$0.25

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