Cho-Arrim Bruiser
Mercadian Masques — rare
Creature — Ogre Rebel
Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures.
He doesn't know why the Cho-Arrim fight the Mercadians, but he's happy to bash heads for them anyway.
Mercadian Masques — rare
Creature — Ogre Rebel
Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures.
He doesn't know why the Cho-Arrim fight the Mercadians, but he's happy to bash heads for them anyway.
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Buy now! ▶Creature — Human Soldier (2/3)
When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
Creature — Beast (2/5)
Whenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature.
Creature — Human Knight (2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Gustcloak Cavalier attacks, you may tap target creature.
Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat.
Creature — Beast (3/3)
Vigilance
When Intrusive Packbeast enters the battlefield, tap up to two target creatures your opponents control.
Creature — Human Soldier (2/2)
First strike
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
Creature — Bird Advisor (3/3)
Flying
When Skyboon Evangelist enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.)
Whenever a creature with a counter on it attacks one of your opponents, that creature gains flying until end of turn.
Creature — Bird Soldier (2/6)
Flying
: Swooping Talon loses flying until end of turn.
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
Creature — Human Warrior (3/3)
Double strike
Whenever Avenging Huntbonder attacks, put a double strike counter on another target attacking creature.
Creature — Human Warrior (3/5)
Whenever Ballroom Brawlers attacks, Ballroom Brawlers and up to one other target creature you control both gain your choice of first strike or lifelink until end of turn.
Creature — Vampire Cleric (3/4)
Vigilance
Whenever Bishop of Rebirth attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield.
Creature — Kithkin Soldier (3/3)
Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn.
Creature — Sliver (3/3)
Sliver creatures you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
Creature — Dinosaur (3/3)
Double strike
Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn.
Creature — Dragon (3/4)
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Flying
Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.
Legendary Creature — Bird Noble (5/5)
Flying
Whenever Gwaihir attacks, target attacking creature gains flying until end of turn.
At the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this creature attacks, target attacking creature gains flying until end of turn."
Creature — Giant Soldier (4/4)
Whenever Haazda Vigilante enters the battlefield or attacks, put a +1/+1 counter on target creature you control with power 2 or less.
Creature — Angel (4/4)
Flying, vigilance
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Artifact Creature — Human Samurai (4/4)
Whenever Ironsoul Enforcer or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield.
Creature — Angel (5/5)
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
When Light of the Legion dies, put a +1/+1 counter on each white creature you control.
Creature — Angel Soldier (5/5)
Flying
Sanctuary Warden enters the battlefield with two shield counters on it.
Whenever Sanctuary Warden enters the battlefield or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.
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