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Cho Arrim Legate (Mercadian Masques)

Cho-Arrim Legate

Mercadian Masques — Uncommon

Creature Human Soldier

Cho-Arrim Legate is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander

Cho Arrim Legate (Mercadian Masques)
Price: PaperMTGO

TCGPlayer avg. price:

$0.20

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Rating:

7.69/10

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Cards like Cho-Arrim Legate in Standard format:

Treasure Keeper

Treasure Keeper

Artifact Creature Construct (3/3)

When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with converted mana cost 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.

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Rashmi  Eternities Crafter

Rashmi, Eternities Crafter

Legendary Creature Elf Druid (2/3)

Whenever you cast your first spell each turn, reveal the top card of your library. If it's a nonland card with converted mana cost less than that spell's, you may cast it without paying its mana cost. If you don't cast the revealed card, put it into your hand.

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Deadeye Harpooner

Deadeye Harpooner

Creature Dwarf Warrior (2/2)

Revolt When Deadeye Harpooner enters the battlefield, if a permanent you controlled left the battlefield this turn, destroy target tapped creature an opponent controls.

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Drogskol Shieldmate

Drogskol Shieldmate

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Flash (You may cast this spell any time you could cast an instant.)

When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn.

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Fairgrounds Warden

Fairgrounds Warden

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When Fairgrounds Warden enters the battlefield, exile target creature an opponent controls until Fairgrounds Warden leaves the battlefield.

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Spell Queller

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Flash

Flying

When Spell Queller enters the battlefield, exile target spell with converted mana cost 4 or less.

When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.

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Aviary Mechanic

Aviary Mechanic

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When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand.

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Felidar Guardian

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When Felidar Guardian enters the battlefield, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.

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Spectral Shepherd

Spectral Shepherd

Creature Spirit (2/2)

Flying

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Odric  Lunarch Marshal

Odric, Lunarch Marshal

Legendary Creature Human Soldier (3/3)

At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

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Ninth Bridge Patrol

Ninth Bridge Patrol

Creature Dwarf Soldier (1/1)

Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol.

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Countless Gears Renegade

Countless Gears Renegade

Creature Dwarf Artificer (2/2)

Revolt When Countless Gears Renegade enters the battlefield, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.

5.5 /10
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Torrential Gearhulk

Torrential Gearhulk

Artifact Creature Construct (5/6)

Flash

When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.

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Selfless Spirit

Selfless Spirit

Creature Spirit Cleric (2/1)

Flying

Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.

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Creature Goblin (4/4)

Menace

When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.

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Apothecary Geist

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When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.

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Unruly Mob

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Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.

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Wall of Resurgence

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Creature Wall (0/6)

Defender

When Wall of Resurgence enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

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At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.

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