Close Quarters
Mercadian Masques — uncommon
Enchantment
Sets Close Quarters has been printed in:
Mercadian Masques — uncommon
Enchantment
Sets Close Quarters has been printed in:
TCGPlayer low price:
Buy now! ▶Enchantment
Whenever you cast a creature spell, Furious Assault deals 1 damage to target player or planeswalker.
Enchantment
Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player or planeswalker.
Enchantment
: This turn, creatures can't block unless their controller pays for each blocking creature they control.
Enchantment
Creatures played by your opponents enter the battlefield tapped.
Enchantment
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Enchantment
Whenever a creature you control deals combat damage to a player, that player discards a card.
Enchantment
Whenever a creature you control deals combat damage, you gain that much life.
Creature — Elemental (2/2)
, , Sacrifice Cinder Elemental: It deals X damage to any target.
Creature — Human Soldier (2/2)
Sacrifice Shock Troops: It deals 2 damage to any target.
Enchantment
Whenever a creature you control dies, you may pay . If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.
Enchantment — Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals damage equal to that creature's power to that player unless they sacrifice another creature.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
Enchantment
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
Enchantment
Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Enchantment
Prevent all combat damage that would be dealt to and dealt by creatures you control.
Enchantment
Whenever a creature attacks you, it gets -1/-0 until end of turn.
Enchantment
As Conspiracy enters the battlefield, choose a creature type.
Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Enchantment
Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.