Coastal Piracy
Mercadian Masques — uncommon
Enchantment
Sets Coastal Piracy has been printed in:
Mercadian Masques — uncommon
Enchantment
Sets Coastal Piracy has been printed in:
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Buy now! ▶Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.
Enchantment
Whenever a creature you control deals combat damage to a player, that player discards a card.
Enchantment
Whenever a creature you control deals combat damage, you gain that much life.
Enchantment
Prevent all combat damage that would be dealt to and dealt by creatures you control.
Enchantment — Aura
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
Enchantment
: This turn, creatures can't attack unless their controller pays for each attacking creature they control.
Enchantment
Nonland permanents don't untap during their controllers' untap steps.
At the beginning of your upkeep, you lose 2 life.
Enchantment
Red creature spells and green creature spells cost more to cast.
Enchantment
Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to any target.
Enchantment
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay ."
Enchantment
Whenever a creature you control dies, you may pay . If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.
Enchantment
Whenever an opponent casts a blue or black spell, you may create a 1/1 green Snake creature token.
Enchantment
Whenever you cast a creature spell, Furious Assault deals 1 damage to target player or planeswalker.
Enchantment
Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player or planeswalker.
Enchantment — Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals damage equal to that creature's power to that player unless they sacrifice another creature.
Enchantment
Whenever you cast a creature spell, you may pay . If you do, draw a card, then discard a card.
Enchantment
Whenever a creature attacks you, it gets -1/-0 until end of turn.
Creature — Nautilus Beast (2/2)
Whenever Chambered Nautilus becomes blocked, you may draw a card.
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