Darting Merfolk
Mercadian Masques — common
Creature — Merfolk
Darting Merfolk rulings:
There are no rulings for Darting Merfolk.
Mercadian Masques — common
Creature — Merfolk
Darting Merfolk rulings:
There are no rulings for Darting Merfolk.
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Return target creature to its owner's hand. You may have Shapeshifters you control become copies of that creature until end of turn.
Creature — Human Wizard (3/2)
This spell costs less to cast if you control a Wizard.
When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.
Legendary Creature — Zombie Wizard (5/5)
When Acererak the Archlich enters the battlefield, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon.
Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature.
Instant
Choose one —
• Destroy target blue permanent.
• Return target Island to its owner's hand.
Artifact Creature — Construct (0/3)
: Return another target creature you control to its owner's hand.
Creature — Human Wizard (2/2)
When Aether Adept enters the battlefield, return target creature to its owner's hand.
Creature — Human Wizard (2/1)
When Aether Channeler enters the battlefield, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner's hand.
• Draw a card.
Sorcery
Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand.
Creature — Wall (0/5)
Defender; reach (This creature can block creatures with flying.)
Whenever Aether Membrane blocks a creature, return that creature to its owner's hand at end of combat.
Sorcery
Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
Artifact
, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.
, Sacrifice Aether Spellbomb: Draw a card.
Instant
Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
Creature — Illusion (1/1)
Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.
Creature — Elemental (4/4)
When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Creature — Whale (6/4)
Flying
When Aethertide Whale enters the battlefield, you get (six energy counters).
Pay : Return Aethertide Whale to its owner's hand.
Enchantment — Aura
Enchant creature
Enchanted creature gets -5/-0.
: Return Agoraphobia to its owner's hand.
Creature — Elemental (2/5)
Flying
Whirlwind — When Air-Cult Elemental enters the battlefield, return up to one other target creature to its owner's hand.
Instant
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Return target nonland permanent [you control] to its owner's hand.
Instant
Choose one —
• Target creature you control gets +1/+2 until end of turn.
• Return target creature you control to its owner's hand.
Land
: Add .
: Add one mana of any color. Spend this mana only to cast an Ally spell.
, , Sacrifice Ally Encampment: Return target Ally you control to its owner's hand.
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