Deadly Insect
Mercadian Masques — common
Creature — Insect
Sets Deadly Insect has been printed in:
Mercadian Masques — common
Creature — Insect
Sets Deadly Insect has been printed in:
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Buy now! ▶Creature — Snake (3/3)
: Boa Constrictor gets +3/+3 until end of turn.
Creature — Beast (2/4)
Whenever Deepwood Tantiv becomes blocked, you gain 2 life.
Creature — Beast (4/4)
Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice.
Creature — Insect (3/3)
, Sacrifice Giant Caterpillar: Create a 1/1 green Insect creature token with flying named Butterfly at the beginning of the next end step.
Creature — Wolf (2/2)
When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, put them into your hand, then shuffle.
Creature — Beast (6/6)
When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield.
Creature — Satyr Beast (5/4)
All creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Creature — Dinosaur (6/6)
Whenever a player plays a land, return Pangosaur to its owner's hand.
Creature — Elemental (4/4)
Trample
At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental.
Creature — Insect (2/3)
Whenever Saber Ants is dealt damage, you may create that many 1/1 green Insect creature tokens.
Creature — Elemental (4/4)
When Silverglade Elemental enters the battlefield, you may search your library for a Forest card, put that card onto the battlefield, then shuffle.
Creature — Rhino Beast (3/3)
Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn.
Creature — Monger (3/3)
: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability.
Creature — Insect (1/1)
Flying
Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat.
Creature — Dryad (1/3)
You may exile a green card from your hand rather than pay this spell's mana cost.
Flash
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature — Human Cleric (2/4)
Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)
Creature — Human Soldier (4/3)
Flying
: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)
Creature — Goblin (0/0)
Flying
Battle Squadron's power and toughness are each equal to the number of creatures you control.
Creature — Merfolk (2/2)
: Blockade Runner can't be blocked this turn.
Creature — Human (0/0)
As an additional cost to cast this spell, choose a creature type.
Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield.
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