Deepwood Elder
Mercadian Masques — rare
Creature — Dryad Spellshaper
, , Discard a card: X target lands become Forests until end of turn.
They'd guarded the Henge so long that they were as attuned to the powerstones as they were to the trees.
Mercadian Masques — rare
Creature — Dryad Spellshaper
, , Discard a card: X target lands become Forests until end of turn.
They'd guarded the Henge so long that they were as attuned to the powerstones as they were to the trees.
TCGPlayer low price:
Buy now! ▶Creature — Human Spellshaper (1/1)
, , Discard a card: Target creature gets +2/+2 until end of turn.
Creature — Dog (2/2)
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
Creature — Snake (2/2)
Reach
Discard a card: Noose Constrictor gets +1/+1 until end of turn.
Enchantment Creature — Human (2/3)
Creature and enchantment spells you control can't be countered.
: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
Creature — Elf Druid (1/3)
: Add one mana of any color.
: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.
Creature — Spirit (1/1)
Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.
Creature — Elf Warrior (2/3)
Whenever Thorn Lieutenant becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token.
: Thorn Lieutenant gets +4/+4 until end of turn.
Artifact Creature — Food Golem (2/2)
When Tough Cookie enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
: Target noncreature artifact you control becomes a 4/4 artifact creature until end of turn.
, , Sacrifice Tough Cookie: You gain 3 life.
Creature — Spider Mutant (0/0)
Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)
Creature — Troll (2/2)
Barkhide Troll enters the battlefield with a +1/+1 counter on it.
, Remove a +1/+1 counter from Barkhide Troll: Barkhide Troll gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Creature — Dryad Spellshaper (1/1)
, , Discard a card: Prevent all combat damage that would be dealt this turn.
Creature — Merfolk Warrior (2/2)
Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn.
Creature — Elf (2/2)
Cycling (, Discard this card: Draw a card.)
When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn.
Creature — Treefolk Druid // Creature — Phyrexian Treefolk (1/3)
When Herbology Instructor enters the battlefield, you gain 3 life.
: Transform Herbology Instructor. Activate only as a sorcery. ( can be paid with either or 2 life.)
Malady Invoker
When this creature transforms into Malady Invoker, target creature an opponent controls gets -0/-X until end of turn, where X is Malady Invoker's power.
Creature — Human Shaman (2/2)
, , Sacrifice Ixalli's Keeper: Target creature gets +5/+5 and gains trample until end of turn.
Creature — Frog Samurai (2/2)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Legendary Creature — Cat Performer (2/3)
, : Put two +1/+1 counters on target creature with four or more legs.
, : Until end of turn, all creatures able to block target creature with four or more legs do so.
Creature — Human Samurai (2/2)
Whenever Jukai Trainee blocks or becomes blocked, it gets +1/+1 until end of turn.
Creature — Kithkin Soldier (1/1)
, : Target attacking creature gets +2/+2 until end of turn.
Creature — Insect Warrior (3/2)
Reach
Undergrowth — When Kraul Harpooner enters the battlefield, choose up to one target creature with flying you don't control. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature.
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