Deepwood Legate
Mercadian Masques — uncommon
Creature — Shade
Deepwood Legate rulings:
There are no rulings for Deepwood Legate.
Mercadian Masques — uncommon
Creature — Shade
Deepwood Legate rulings:
There are no rulings for Deepwood Legate.
TCGPlayer low price:
Buy now! ▶Sorcery
If an opponent controls a Plains and you control a Swamp, you may cast this spell without paying its mana cost.
All creatures get -2/-2 until end of turn.
Instant
If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost.
Put target creature on top of its owner's library.
Instant
If an opponent controls a Swamp and you control a Forest, you may cast this spell without paying its mana cost.
Target player gains 6 life.
Creature — Human Soldier (1/2)
If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost.
Protection from black
Creature — Dryad (2/1)
If an opponent controls an Island and you control a Forest, you may cast this spell without paying its mana cost.
Instant
If an opponent controls a Mountain and you control a Plains, you may cast this spell without paying its mana cost.
Prevent all damage that would be dealt this turn to creatures you control.
Creature — Goblin (1/1)
If an opponent controls a Plains and you control a Mountain, you may cast this spell without paying its mana cost.
Haste
Instant
If an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost.
Destroy target artifact.
Creature — Merfolk Soldier (1/3)
If an opponent controls a Mountain and you control an Island, you may cast this spell without paying its mana cost.
Flying
Instant
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
If you control a commander, you may cast this spell without paying its mana cost.
Prevent all damage that would be dealt this turn by creatures your opponents control.
Instant
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
If you control two or more white permanents that share an artist, you may cast this spell without paying its mana cost.
Exile target enchantment.
Instant
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
If you control two or more green permanents that share an artist, you may cast this spell without paying its mana cost.
Exile target artifact.
Instant
If you've cast another white spell this turn, you may cast this spell without paying its mana cost.
Destroy all enchantments.
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Instant
Target creature gets +2/+2 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Enchantment
Whenever you cast your second spell each turn, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.