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Deepwood Legate (Mercadian Masques)

Deepwood Legate

Mercadian Masques — uncommon

Creature — Shade

Sets Deepwood Legate has been printed in:

Deepwood Legate (Mercadian Masques)

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Rating:

2.67/10

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Cards like Deepwood Legate in Mercadian Masques:

ChoArrim Legate

Cho-Arrim Legate

Creature — Human Soldier (1/2)

If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost.
Protection from black

1.1 /10
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Rushwood Legate

Rushwood Legate

Creature — Dryad (2/1)

If an opponent controls an Island and you control a Forest, you may cast this spell without paying its mana cost.

0.9 /10
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Saprazzan Legate

Saprazzan Legate

Creature — Merfolk Soldier (1/3)

If an opponent controls a Mountain and you control an Island, you may cast this spell without paying its mana cost.
Flying

2.6 /10
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Kyren Legate

Kyren Legate

Creature — Goblin (1/1)

If an opponent controls a Plains and you control a Mountain, you may cast this spell without paying its mana cost.
Haste

1.9 /10
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Primeval Shambler

Primeval Shambler

Creature — Horror Mercenary (3/3)

: Primeval Shambler gets +1/+1 until end of turn.

1.1 /10
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Bog Smugglers

Bog Smugglers

Creature — Human Mercenary (2/2)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

1.6 /10
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Task Force

Task Force

Creature — Human Rebel (1/3)

Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn.

3.1 /10
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Boa Constrictor

Boa Constrictor

Creature — Snake (3/3)

: Boa Constrictor gets +3/+3 until end of turn.

0.6 /10
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Cackling Witch

Cackling Witch

Creature — Human Spellshaper (1/1)

, , Discard a card: Target creature gets +X/+0 until end of turn.

1.8 /10
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Cateran Brute

Cateran Brute

Creature — Horror Mercenary (2/2)

, : Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.

1.9 /10
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Cateran Enforcer

Cateran Enforcer

Creature — Horror Mercenary (4/3)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
, : Search your library for a Mercenary permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.

2.2 /10
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Cateran Kidnappers

Cateran Kidnappers

Creature — Human Mercenary (4/2)

, : Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

1.8 /10
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Crenellated Wall

Crenellated Wall

Artifact Creature — Wall (0/4)

Defender (This creature can't attack.)
: Target creature gets +0/+4 until end of turn.

5.3 /10
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Drake Hatchling

Drake Hatchling

Creature — Drake (1/3)

Flying
: Drake Hatchling gets +1/+0 until end of turn. Activate only once each turn.

0.2 /10
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Enslaved Horror

Enslaved Horror

Creature — Horror (4/4)

When Enslaved Horror enters the battlefield, each other player may return a creature card from their graveyard to the battlefield.

4.8 /10
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Flailing Manticore

Flailing Manticore

Creature — Manticore (3/3)

Flying, first strike
: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability.
: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability.

0.7 /10
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Flailing Ogre

Flailing Ogre

Creature — Ogre (3/3)

: Flailing Ogre gets +1/+1 until end of turn. Any player may activate this ability.
: Flailing Ogre gets -1/-1 until end of turn. Any player may activate this ability.

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Highway Robber

Highway Robber

Creature — Human Mercenary (2/2)

When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.

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Nether Spirit

Nether Spirit

Creature — Spirit (2/2)

At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield.

2.5 /10
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Skulking Fugitive

Skulking Fugitive

Creature — Horror Mercenary (3/4)

When Skulking Fugitive becomes the target of a spell or ability, sacrifice it.

0.6 /10
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