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Embargo (Mercadian Masques)

Embargo

Mercadian Masques — rare

Enchantment

Sets Embargo has been printed in:

Embargo (Mercadian Masques)

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Cards like Embargo in Mercadian Masques:

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All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay ."

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At the beginning of your upkeep, each player reveals the top card of their library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.

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War Tax

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: This turn, creatures can't attack unless their controller pays for each attacking creature they control.

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Charisma

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Enchant creature
Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.

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Coastal Piracy

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Whenever a creature you control deals combat damage to an opponent, you may draw a card.

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Crackdown

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Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.

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False Demise

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Enchantment — Aura

Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.

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Sorcery spells cost more to cast.

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Prevent all combat damage that would be dealt to and dealt by creatures you control.

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Extravagant Spirit

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At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay for each card in your hand.

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Ley Line

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Enchantment

At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of their choice.

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Unnatural Hunger

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Enchantment — Aura

Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals damage equal to that creature's power to that player unless they sacrifice another creature.

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Territorial Dispute

Territorial Dispute

Enchantment

At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land.
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Liability

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Enchantment

Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life.

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Armistice

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Enchantment

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Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to any target.

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Enchantment

Whenever a creature dies, you gain 1 life.

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Enchantment

Whenever a creature you control deals combat damage, you gain that much life.

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