Advanced card search Random card
Energy Flux (Mercadian Masques)

Energy Flux

Mercadian Masques — uncommon

Enchantment

Energy Flux (Mercadian Masques)

TCGPlayer low price:

$0.44

Buy now! ▶

Loading price data
Loading

Rating:

6.1/10

Rate This:

Cards like Energy Flux in Mercadian Masques:

Embargo

Embargo

Enchantment

Nonland permanents don't untap during their controllers' untap steps.
At the beginning of your upkeep, you lose 2 life.

4.3 /10
$1.50
War Tax

War Tax

Enchantment

: This turn, creatures can't attack unless their controller pays for each attacking creature they control.

5.6 /10
$0.89
Customs Depot

Customs Depot

Enchantment

Whenever you cast a creature spell, you may pay . If you do, draw a card, then discard a card.

1.7 /10
$0.24
Statecraft

Statecraft

Enchantment

Prevent all combat damage that would be dealt to and dealt by creatures you control.

5.9 /10
$2.98
Buoyancy

Buoyancy

Enchantment — Aura

Flash
Enchant creature
Enchanted creature has flying.

0.9 /10
$0.11
Charisma

Charisma

Enchantment — Aura

Enchant creature
Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.

5.4 /10
$6.80
Coastal Piracy

Coastal Piracy

Enchantment

Whenever a creature you control deals combat damage to an opponent, you may draw a card.

9.2 /10
$3.94
Diplomatic Immunity

Diplomatic Immunity

Enchantment — Aura

Enchant creature
Shroud (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creature has shroud.

8.2 /10
$1.75
False Demise

False Demise

Enchantment — Aura

Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.

4.5 /10
$0.25
High Seas

High Seas

Enchantment

Red creature spells and green creature spells cost more to cast.

2.5 /10
$0.22
Squeeze

Squeeze

Enchantment

Sorcery spells cost more to cast.

2.1 /10
$0.31
Trade Routes

Trade Routes

Enchantment

: Return target land you control to its owner's hand.
, Discard a land card: Draw a card.

8 /10
$2.66
Game Preserve

Game Preserve

Enchantment

At the beginning of your upkeep, each player reveals the top card of their library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.

2.4 /10
$0.32
Extravagant Spirit

Extravagant Spirit

Creature — Spirit (4/4)

Flying
At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay for each card in your hand.

0.2 /10
$0.49
Insubordination

Insubordination

Enchantment — Aura

Enchant creature
At the beginning of the end step of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn.

1.9 /10
$0.14
Ley Line

Ley Line

Enchantment

At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of their choice.

2.3 /10
$0.20
Common Cause

Common Cause

Enchantment

Nonartifact creatures get +2/+2 as long as they all share a color.

0.8 /10
$0.23
War Cadence

War Cadence

Enchantment

: This turn, creatures can't block unless their controller pays for each blocking creature they control.

6.4 /10
$0.52
Foster

Foster

Enchantment

Whenever a creature you control dies, you may pay . If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.

3.9 /10
$0.56
Inviolability

Inviolability

Enchantment — Aura

Enchant creature
Prevent all damage that would be dealt to enchanted creature.

4.3 /10
$0.20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.