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False Demise (Mercadian Masques)

False Demise

Mercadian Masques — uncommon

Enchantment — Aura

Sets False Demise has been printed in:

False Demise (Mercadian Masques)

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4.45/10

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Cards like False Demise in Mercadian Masques:

Charisma

Charisma

Enchantment — Aura

Enchant creature
Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.

5.4 /10
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Buoyancy

Buoyancy

Enchantment — Aura

Flash
Enchant creature
Enchanted creature has flying.

0.9 /10
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Diplomatic Immunity

Diplomatic Immunity

Enchantment — Aura

Enchant creature
Shroud (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creature has shroud.

8.2 /10
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Trade Routes

Trade Routes

Enchantment

: Return target land you control to its owner's hand.
, Discard a land card: Draw a card.

8 /10
$2.66
Coastal Piracy

Coastal Piracy

Enchantment

Whenever a creature you control deals combat damage to an opponent, you may draw a card.

9.2 /10
$3.80
Statecraft

Statecraft

Enchantment

Prevent all combat damage that would be dealt to and dealt by creatures you control.

5.8 /10
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War Tax

War Tax

Enchantment

: This turn, creatures can't attack unless their controller pays for each attacking creature they control.

5.6 /10
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Customs Depot

Customs Depot

Enchantment

Whenever you cast a creature spell, you may pay . If you do, draw a card, then discard a card.

1.7 /10
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Embargo

Embargo

Enchantment

Nonland permanents don't untap during their controllers' untap steps.
At the beginning of your upkeep, you lose 2 life.

4.3 /10
$1.54
High Seas

High Seas

Enchantment

Red creature spells and green creature spells cost more to cast.

2.5 /10
$0.23
Energy Flux

Energy Flux

Enchantment

All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay ."

6.1 /10
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Squeeze

Squeeze

Enchantment

Sorcery spells cost more to cast.

2.1 /10
$0.29
Ancestral Mask

Ancestral Mask

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.

9.4 /10
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Cave Sense

Cave Sense

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

2.3 /10
$0.08
ChoMannos Blessing

Cho-Manno's Blessing

Enchantment — Aura

Flash
Enchant creature
As Cho-Manno's Blessing enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.

6.1 /10
$0.30
Game Preserve

Game Preserve

Enchantment

At the beginning of your upkeep, each player reveals the top card of their library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.

2.4 /10
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Insubordination

Insubordination

Enchantment — Aura

Enchant creature
At the beginning of the end step of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn.

1.8 /10
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Pretenders Claim

Pretender's Claim

Enchantment — Aura

Enchant creature
Whenever enchanted creature becomes blocked, tap all lands defending player controls.

1.4 /10
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Arrest

Arrest

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.

6.8 /10
$0.24
Ferocity

Ferocity

Enchantment — Aura

Enchant creature
Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.

3.2 /10
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