Flailing Soldier
Mercadian Masques — common
Creature — Human Soldier
Flailing Soldier rulings:
There are no rulings for Flailing Soldier.
Mercadian Masques — common
Creature — Human Soldier
Flailing Soldier rulings:
There are no rulings for Flailing Soldier.
TCGPlayer low price:
Buy now! ▶Creature — Ogre (3/3)
: Flailing Ogre gets +1/+1 until end of turn. Any player may activate this ability.
: Flailing Ogre gets -1/-1 until end of turn. Any player may activate this ability.
Creature — Manticore (3/3)
Flying, first strike
: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability.
: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability.
Creature — Faerie Rogue (3/1)
Flying
Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability.
Creature — Elf Scout (1/4)
Whenever a player attacks you, target attacking creature gets -2/-0 until end of turn.
Whenever a player attacks, if they aren't attacking you, that player chooses an attacking creature. It gets +2/+0 until end of turn.
Artifact
, : You gain 5 life.
, : Draw a card, then discard a card.
, : Target creature gets -2/-2 until end of turn.
, : Obelisk of Alara deals 3 damage to target player or planeswalker.
, : Target creature gets +4/+4 until end of turn.
Legendary Creature — Squirrel (3/3)
Whenever you cast a spell with a squirrel in its art, you get (an acorn counter).
Whenever a Squirrel you control enters the battlefield or dies, you get .
, Pay X : Target creature gets -X/-X until end of turn.
, Pay X : Target creature gets +X/+X until end of turn.
Instant
Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Target creature gets +1/+1 until end of turn.
• Target creature gets -1/-1 until end of turn.
Creature — Human (2/4)
: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn.
Instant
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
Creature — Human Wizard (1/1)
, : Target creature gets -2/-0 until end of turn.
, : Target creature gets +2/+0 until end of turn.
Legendary Creature — Vampire Shaman (4/4)
Flying
: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.
Creature — Beast (4/3)
, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
Creature — Tyranid Human (3/3)
Neurotraumal Rod — Whenever a creature attacks you, it gets -1/-0 until end of turn.
Whenever a creature attacks one of your opponents, it gets +0/+1 until end of turn.
Instant
Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.
Enchantment — Saga // Enchantment Creature — Human Samurai (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Choose one —
• Target creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Memory of Toshiro
, Pay 1 life: Add . Spend this mana only to cast an instant or sorcery spell.
Creature — Orc Warrior (1/1)
: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.
Instant // Instant
Target creature gets +2/+4 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Serve
Target creature gets -6/-0 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Sorcery
Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn.
Instant
Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn.
Instant
Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.
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