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Flaming Sword (Mercadian Masques)

Flaming Sword

Mercadian Masques — common

Enchantment — Aura

Sets Flaming Sword has been printed in:

Flaming Sword (Mercadian Masques)

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Cards like Flaming Sword in Mercadian Masques:

Cave Sense

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Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

2.3 /10
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Sustenance

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, Sacrifice a land: Target creature gets +1/+1 until end of turn.

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Buoyancy

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Enchantment — Aura

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Enchanted creature has flying.

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ChoMannos Blessing

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Enchantment — Aura

Flash
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As Cho-Manno's Blessing enters the battlefield, choose a color.
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Diplomatic Immunity

Diplomatic Immunity

Enchantment — Aura

Enchant creature
Shroud (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creature has shroud.

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Close Quarters

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Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to any target.

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Customs Depot

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Enchantment

Whenever you cast a creature spell, you may pay . If you do, draw a card, then discard a card.

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Enchantment — Aura

Enchant creature
Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.

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Furious Assault

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Enchantment

Whenever you cast a creature spell, Furious Assault deals 1 damage to target player or planeswalker.

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Insubordination

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Enchantment — Aura

Enchant creature
At the beginning of the end step of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn.

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Inviolability

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Enchantment — Aura

Enchant creature
Prevent all damage that would be dealt to enchanted creature.

4.3 /10
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Kyren Negotiations

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Enchantment

Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player or planeswalker.

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Enchantment

White creatures and blue creatures can't block.

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Muzzle

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Enchantment — Aura

Enchant creature
Prevent all damage that would be dealt by enchanted creature.

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Enchantment — Aura

Enchant creature
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Enchantment

Creatures played by your opponents enter the battlefield tapped.

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Enchantment

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Enchantment

Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.

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Enchantment

At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land.
Players can't play lands.

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