Flaming Sword
Mercadian Masques — common
Enchantment — Aura
Sets Flaming Sword has been printed in:
Mercadian Masques — common
Enchantment — Aura
Sets Flaming Sword has been printed in:
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Buy now! ▶Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
Enchantment
, Sacrifice a land: Target creature gets +1/+1 until end of turn.
Enchantment — Aura
Flash
Enchant creature
As Cho-Manno's Blessing enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.
Enchantment — Aura
Enchant creature
Shroud (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creature has shroud.
Enchantment
Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to any target.
Enchantment
Whenever you cast a creature spell, you may pay . If you do, draw a card, then discard a card.
Enchantment — Aura
Enchant creature
Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.
Enchantment
Whenever you cast a creature spell, Furious Assault deals 1 damage to target player or planeswalker.
Enchantment — Aura
Enchant creature
At the beginning of the end step of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn.
Enchantment — Aura
Enchant creature
Prevent all damage that would be dealt to enchanted creature.
Enchantment
Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player or planeswalker.
Enchantment — Aura
Enchant creature
Prevent all damage that would be dealt by enchanted creature.
Enchantment — Aura
Enchant creature
Whenever enchanted creature becomes blocked, tap all lands defending player controls.
Enchantment
Creatures played by your opponents enter the battlefield tapped.
Enchantment
: This turn, creatures can't block unless their controller pays for each blocking creature they control.
Enchantment
, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.
Enchantment
At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land.
Players can't play lands.
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