Fountain Watch
Mercadian Masques — rare
Creature — Human Cleric
Sets Fountain Watch has been printed in:
Mercadian Masques — rare
Creature — Human Cleric
Sets Fountain Watch has been printed in:
TCGPlayer low price:
Buy now! ▶Creature — Unicorn Monger (3/3)
: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.
Creature — Griffin (3/3)
Flying
When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from their hand.
Creature — Ogre Rebel (3/4)
Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures.
Legendary Creature — Human Rebel (2/2)
Prevent all damage that would be dealt to Cho-Manno, Revolutionary.
Creature — Human Rebel Warrior (2/3)
Whenever Pious Warrior is dealt combat damage, you gain that much life.
Creature — Human Rebel (2/4)
, : Search your library for a Rebel permanent card with mana value 5 or less, put it onto the battlefield, then shuffle.
Creature — Human Rebel (3/3)
Flying
, : Search your library for a Rebel permanent card with mana value 6 or less, put it onto the battlefield, then shuffle.
Creature — Human Rebel Scout (1/4)
Flying
: Rappelling Scouts gains protection from the color of your choice until end of turn.
Creature — Human Soldier (2/3)
: Target unblocked attacking creature becomes blocked. Activate only during combat after blockers are declared. (This ability works on creatures that can't be blocked.)
Creature — Satyr Beast (5/4)
All creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Creature — Goblin (0/0)
Flying
Battle Squadron's power and toughness are each equal to the number of creatures you control.
Creature — Horror Mercenary (5/5)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
, : Search your library for a Mercenary permanent card with mana value 5 or less, put it onto the battlefield, then shuffle.
Creature — Illusion Spirit (0/0)
As Chameleon Spirit enters the battlefield, choose a color.
Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.
Creature — Human Soldier (1/2)
If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost.
Protection from black
Creature — Insect (6/1)
Shroud (This creature can't be the target of spells or abilities.)
Creature — Shade (1/1)
If an opponent controls a Forest and you control a Swamp, you may cast this spell without paying its mana cost.
: Deepwood Legate gets +1/+1 until end of turn.
Creature — Badger Beast (3/3)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Creature — Squid Beast (2/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
You may choose not to untap Sand Squid during your untap step.
: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.