Gerrard's Irregulars
Mercadian Masques — common
Creature — Human Soldier
Sets Gerrard's Irregulars has been printed in:
Mercadian Masques — common
Creature — Human Soldier
Sets Gerrard's Irregulars has been printed in:
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Buy now! ▶Creature — Goblin (0/0)
Flying
Battle Squadron's power and toughness are each equal to the number of creatures you control.
Creature — Elemental (2/2)
, , Sacrifice Cinder Elemental: It deals X damage to any target.
Creature — Manticore (3/3)
Flying, first strike
: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability.
: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability.
Creature — Giant (4/4)
When Hired Giant enters the battlefield, each other player may search their library for a land card and put that card onto the battlefield. Then each player who searched their library this way shuffles.
Creature — Insect (7/7)
At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain.
Creature — Badger Beast (3/3)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Creature — Human Spellshaper (1/1)
, , Discard a card: Destroy target land.
Creature — Human Soldier (2/2)
Sacrifice Shock Troops: It deals 2 damage to any target.
Creature — Dragon (4/4)
Flying
Menace (This creature can't be blocked except by two or more creatures.)
Two-Headed Dragon can block an additional creature each combat.
: Two-Headed Dragon gets +2/+0 until end of turn.
Creature — Minotaur Monger (3/3)
: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability.
Creature — Wall (1/3)
Defender
: Target creature gains haste until end of turn.
Creature — Goblin (1/1)
If an opponent controls a Plains and you control a Mountain, you may cast this spell without paying its mana cost.
Haste
Creature — Lizard (2/2)
Haste
Whenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land.
Artifact Creature — Dragon Wurm (3/4)
: Henge Guardian gains trample until end of turn.
Creature — Elemental (4/4)
Trample
At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental.
Creature — Human Soldier (4/3)
Flying
: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)
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