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Invigorate (Mercadian Masques)

Invigorate

Mercadian Masques — Common

Instant

Invigorate is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander

Invigorate (Mercadian Masques)
Price: PaperMTGO

TCGPlayer avg. price:

$0.50

$0.15 $0.50 $1.99
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Rating:

8.13/10

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Cards like Invigorate in Standard format:

Aggressive Urge

Aggressive Urge

Instant

Target creature gets +1/+1 until end of turn.

Draw a card.

3.3 /10
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Highspire Infusion

Highspire Infusion

Instant

Target creature gets +3/+3 until end of turn. You get (two energy counters).

1 /10
$0.14
Ambuscade

Ambuscade

Instant

Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.

6.9 /10
$0.14
Gift of Strength

Gift of Strength

Instant

Target creature gets +3/+3 and gains reach until end of turn.

6.9 /10
$0.14
Spidery Grasp

Spidery Grasp

Instant

Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)

2 /10
$0.13
Crash the Ramparts

Crash the Ramparts

Instant

Target creature gets +3/+3 and gains trample until end of turn.

5 /10
$0.14
Blinding Fog

Blinding Fog

Instant

Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)

5 /10
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Verdant Rebirth

Verdant Rebirth

Instant

Until end of turn, target creature gains "When this creature dies, return it to its owner's hand."

Draw a card.

5 /10
$0.19
Prepare    Fight
//

Prepare // Fight

Instant // Sorcery

Untap target creature. It gets +2/+2 and gains lifelink until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature you control fights target creature an opponent controls.

6.8 /10
$0.33
Onward    Victory
//

Onward // Victory

Instant // Sorcery

Target creature gets +X/+0 until end of turn, where X is its power.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gains double strike until end of turn.

3.6 /10
$0.22
Synchronized Strike

Synchronized Strike

Instant

Untap up to two target creatures. They each get +2/+2 until end of turn.

4.8 /10
$0.22
Shed Weakness

Shed Weakness

Instant

Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.

1.4 /10
$0.14
Destined    Lead
//

Destined // Lead

Instant // Sorcery

Target creature gets +1/+0 and gains indestructible until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

All creatures able to block target creature this turn do so.

3.3 /10
$0.20
Heroic Intervention

Heroic Intervention

Instant

Permanents you control gain hexproof and indestructible until end of turn.

8.4 /10
$4.54
Admiral s Order

Admiral's Order

Instant

Raid If you attacked with a creature this turn, you may pay rather than pay this spell's mana cost.

Counter target spell.

5.1 /10
--
Pounce

Pounce

Instant

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

5 /10
$0.12
Lifecrafter s Gift

Lifecrafter's Gift

Instant

Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

3.8 /10
--
Crushing Canopy

Crushing Canopy

Instant

Choose one

Destroy target creature with flying.

Destroy target enchantment.

5 /10
$0.14
River Heralds  Boon

River Heralds' Boon

Instant

Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.

5 /10
--
Plummet

Plummet

Instant

Destroy target creature with flying.

4.1 /10
$0.17

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