Magistrate's Veto
Mercadian Masques — uncommon
Enchantment
Magistrate's Veto rulings:
There are no rulings for Magistrate's Veto.
Mercadian Masques — uncommon
Enchantment
Magistrate's Veto rulings:
There are no rulings for Magistrate's Veto.
TCGPlayer low price:
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Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Blue creatures can't block creatures you control.
Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature they control.
Sorcery
Green creatures and white creatures can't block this turn.
Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Orc (2/2)
Orcish Veteran can't block white creatures with power 2 or greater.
: Orcish Veteran gains first strike until end of turn.
Sorcery
Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.
Creature — Kithkin Knight (1/3)
Flash
Other white creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Creature — Kithkin Rebel (2/2)
Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.
Enchantment
White creatures have plainswalk. (They can't be blocked as long as defending player controls a Plains.)
Creature — Human Cleric Shaman (1/1)
: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep ." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked by blue creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.
Creature — Dauthi Horror (2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Horror can't be blocked by white creatures.
Creature — Merfolk Rogue (2/2)
Blue creatures you control can't be blocked.
Creature — Squid Beast (1/3)
Flying
Fylamarid can't be blocked by blue creatures.
: Target creature becomes blue until end of turn.
Creature — Elemental Horse (3/1)
This spell can't be countered.
Lightning Mare can't be blocked by blue creatures.
: Lightning Mare gets +1/+0 until end of turn.
Creature — Fish (3/3)
Manta Ray can't attack unless defending player controls an Island.
Manta Ray can't be blocked except by blue creatures.
When you control no Islands, sacrifice Manta Ray.
Creature — Metathran (1/3)
Flying
Metathran Transport can't be blocked by blue creatures.
: Target creature becomes blue until end of turn.
Creature — Goblin Warrior (3/3)
Mudbrawler Raiders can't be blocked by blue creatures.
Creature — Human Rogue (2/2)
When Person of Interest enters the battlefield, suspect it. Create a 2/2 white and blue Detective creature token. (A suspected creature has menace and can't block.)
Creature — Nightmare Horse (2/2)
Plague Mare can't be blocked by white creatures.
When Plague Mare enters the battlefield, creatures your opponents control get -1/-1 until end of turn.
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked except by artifact creatures and/or white creatures.
Creature — Elemental Rogue (3/3)
Sootwalkers can't be blocked by white creatures.
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