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Moonlit Wake (Mercadian Masques)

Moonlit Wake

Mercadian Masques — uncommon

Enchantment

Sets Moonlit Wake has been printed in:

Moonlit Wake (Mercadian Masques)

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3.45/10

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Cards like Moonlit Wake in Mercadian Masques:

Spiritual Focus

Spiritual Focus

Enchantment

Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.

1.1 /10
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Armistice

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Enchantment

: You draw a card and target opponent gains 3 life.

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Righteous Aura

Righteous Aura

Enchantment

, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.

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Righteous Indignation

Righteous Indignation

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Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.

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Arrest

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Enchant creature
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ChoMannos Blessing

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Enchantment — Aura

Flash
Enchant creature
As Cho-Manno's Blessing enters the battlefield, choose a color.
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6.1 /10
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Common Cause

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Enchantment

Nonartifact creatures get +2/+2 as long as they all share a color.

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Crackdown

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Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.

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Inviolability

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Enchantment — Aura

Enchant creature
Prevent all damage that would be dealt to enchanted creature.

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Muzzle

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Enchantment — Aura

Enchant creature
Prevent all damage that would be dealt by enchanted creature.

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Security Detail

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Enchantment

: Create a 1/1 white Soldier creature token. Activate only if you control no creatures and only once each turn.

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Cornered Market

Cornered Market

Enchantment

Players can't cast spells with the same name as a nontoken permanent.
Players can't play nonbasic lands with the same name as a nontoken permanent.

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Ivory Mask

Ivory Mask

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You have shroud. (You can't be the target of spells or abilities.)

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Story Circle

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Enchantment

As Story Circle enters the battlefield, choose a color.
: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

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Noble Purpose

Noble Purpose

Enchantment

Whenever a creature you control deals combat damage, you gain that much life.

5.2 /10
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Charisma

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Enchantment — Aura

Enchant creature
Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.

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Foster

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Enchantment

Whenever a creature you control dies, you may pay . If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.

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Liability

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Enchantment

Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life.

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Soul Channeling

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Enchantment — Aura

Enchant creature
Pay 2 life: Regenerate enchanted creature.

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Enchantment

Whenever a creature attacks you, it gets -1/-0 until end of turn.

2.8 /10
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