Nightwind Glider
Mercadian Masques — common
Creature — Human Rebel
Flying, protection from black
Once you learn to float on the shadows, you'll never fear them again.
Mercadian Masques — common
Creature — Human Rebel
Flying, protection from black
Once you learn to float on the shadows, you'll never fear them again.
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Buy now! ▶Creature — Human Nomad Mystic (2/1)
Protection from black and from red
Threshold — As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.
Creature — Bird (1/2)
Flying
Threshold — As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black.
Creature — Human Knight (2/1)
Protection from black
: White Shield Crusader gains flying until end of turn.
: White Shield Crusader gets +1/+0 until end of turn.
Creature — Human Cleric (2/1)
Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.)
: Exile target card from a graveyard.
Creature — Human Cleric (1/1)
Protection from black and from red
Whenever another creature enters the battlefield, you may gain 1 life.
Creature — Human Soldier (1/2)
If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost.
Protection from black
Creature — Human Knight (2/2)
Protection from black
Crusading Knight gets +1/+1 for each Swamp your opponents control.
Creature — Kor Cleric (2/2)
Protection from black
When Devout Lightcaster enters the battlefield, exile target black permanent.
Creature — Human Cleric (1/2)
Protection from black
Cycling (, Discard this card: Draw a card.)
Creature — Human Samurai (2/2)
Protection from black
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Creature — Human Knight (2/1)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Artifact Creature — Cyborg Knight (2/2)
First strike, protection from black borders (Nothing with a black border can block, target, deal damage to, or attach to this creature.)
Creature — Human Knight (2/2)
Double strike, protection from black and from green
Creature — Human Cleric (1/1)
Protection from black
: Target creature gains protection from black until end of turn.
Creature — Human Cleric Knight (2/1)
Protection from black
: Order of Leitbur gains first strike until end of turn.
: Order of Leitbur gets +1/+0 until end of turn.
Creature — Human Knight (2/1)
Protection from black
: Order of the White Shield gains first strike until end of turn.
: Order of the White Shield gets +1/+0 until end of turn.
Creature — Human Knight (2/2)
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
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